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PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

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View Poll Results: PR Gameplay Style
PR is more Infantry oriented 36 38.71%
PR is more Vehicle oriented 2 2.15%
PR is a good mix between the two 35 37.63%
PR should be MORE Infantry oriented 28 30.11%
PR should be MORE vehicle oriented 12 12.90%
I have another idea (post it) 1 1.08%
Multiple Choice Poll. Voters: 93. You may not vote on this poll

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Old 05-06-2006, 09:50 PM   #21
Resjah

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Quote:
Originally Posted by Top _Cat the great
no, it would jsut leave areas where infantry fear to go.
Damn straight infantry should fear staring down the barrel of a T-90, c'mon did you even think about what you said?


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Old 05-06-2006, 10:07 PM   #22
AiRfOrCe
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Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

I believe in a healthy mix of the two. In real life, you can't operate as effectively as possible without some form of each in the battle. I think this should be represented as accurately as possible in PR.


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Old 05-07-2006, 12:14 AM   #23
RikiRude
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Quote:
Originally Posted by [R-DEV]AiRfOrCe
Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

Hmm... I think what we need to do is somehow incorporate infantry and vehicle teamwork more... what I would love to see is heavy vehicles driving near tanks with infantry in them, and when confronted with the enemy the tank takes out other vehicles and the infantry protect the tank *drools* some day...

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Old 05-07-2006, 12:33 AM   #24
Cerberus
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Project Reality should not just focus on one realm of the Battlefield. I think it needs to be about combined arms operations, at least on the larger maps that have the size to handle helicopters or aircraft.

However, I think combat among infantry and light vehicles should reign supreme on smaller maps.

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Old 05-07-2006, 02:01 AM   #25
HogansHeros

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Quote:
Originally Posted by [R-DEV]eggman
This is great information

I think with 0.3 you will find that because we have "audited" the maps we are including to have fairly long vehicle respawn timers and have the 16p maps be purely Infantry with Jeeps and Transport Helos... we're moving it to be more Infantry oriented but at the same time increasing the value of the vehicles.

egg
That was what i was hopeing to hear. I think that vehicles should be strong and play an important roal in combat, but it should be a priority to protect them. They should be a valuable, limited asset, not "who cares if it gets blown up, it will be back in 60 seconds."

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Old 05-07-2006, 05:45 AM   #26
Top_Cat_AxJnAt
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I feel at present most maps do not suport teamplay, i my own opinion , the only ones that realy a muttraha city, mastu... city, karkland 1 and steel of thunder! All the other maps hinder teamplay in some particular area, this often means death trap where a single soldier can with little effort whipe out an entire squad AND there being no choise for the team as to where they can go - they have to go in to the middle of the killinggrounds and when you are their, tactics dont work too well.
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Old 03-15-2010, 09:43 PM   #27
Zrix
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Default Re: PR Gameplay

Seriously, who keeps bumping all these old polls lately?


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Old 03-16-2010, 12:17 AM   #28
nathanator8811
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Seriously, who keeps bumping all these old polls lately?
You .
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Old 03-16-2010, 02:14 AM   #29
[R-DEV]Thermis
PR:BF2 Developer

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Default Re: PR Gameplay

Quote:
Originally Posted by nathanator8811 View Post
You .
No it bumps to the top when someone votes in the poll, and we can't tell who that is.


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