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PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

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View Poll Results: PR Gameplay Style
PR is more Infantry oriented 36 38.71%
PR is more Vehicle oriented 2 2.15%
PR is a good mix between the two 35 37.63%
PR should be MORE Infantry oriented 28 30.11%
PR should be MORE vehicle oriented 12 12.90%
I have another idea (post it) 1 1.08%
Multiple Choice Poll. Voters: 93. You may not vote on this poll

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Old 05-06-2006, 07:15 AM   #11
00SoldierofFortune00

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First of all, BF2 will never be like CS, even if all the vehicles were taken away for obvious reasons.
But, IMO, the mod should be more about infantry combat like in real life. The infantry is the backbone of every operation and without it, the enemy could just simply hide from your bombs or tanks. The vehicles should be supporting the infantry instead of replacing them.

As a suggestion, why don't we make it so that no vehicles can cap flags at all? Some will see this suggestion as harsh, but it would make them more of a supporting feature then a tank being able to cap a flag single handedly. Maybe this can be limited to just tanks and choppers, but leave the cars the same as they are now. It may bring about a little spawn camping by the tanks or choppers, but that would mean that the team attacked would have more time to counterattack.

The infantry combat is what really sets PRMM away from VBF2, so why make them about the same? Have the vehicles do what they are really suppose to do and focus on making the infantry combat even better than wasting time balancing the two since they will never be balanced.
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Old 05-06-2006, 07:28 AM   #12
Top_Cat_AxJnAt
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i belive with every atom in me that many maps should actually have an even mixture of built up areas and open ground, this means that they are proportional, more land is open than built up. ALos to make things fun - the open ground must ahve mini ditches, small woods, mounds and hill - fun for both tansk and infantry. WHile the built up areas must have both small areas of low rise building and alleyways as well as open squads, long and often wide roads.
It is a matter of balance, a badly made maps is one where infantry do not venture out in to the open, and tanks dont enter the built up areas, i ardently belive that out of about 10 maps, 4 should be specialized (city, open country only) while the other 6 should be a decent mixture of both areas.
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Old 05-06-2006, 07:33 AM   #13
RikiRude
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I want a good mix. I think 16 player maps should always be infantry, and depending on the size of the map and terrain, boats/transport helos/heavy vehicle should be incorporated. Gulf of Oman 16 is fine with the vehicles because there is lots of cover... Oasis... you dont need vehicles.

32 player verisions of maps should include all of the above with 2 APCs/ 1 tank/ 1 attack chopper. Given terrain of course. Maybe 3 APCs if it is in marsh land, and no helo, since it would dominate.

64 should be all the above plus the jets and AA, 2 jets wouldnt be a problem in my mind. given terrain once again =)

I believe it should be set up like this because, you want to give people enough vehicles to have fun with, but not too many where they dominate the battlefield. and you want people to baby each and every vehicle as the all important asset as they are.

I agree with the tanks and choppers and jets unable to caputre points. also. APCs and heavy vehicles i would say its fine to cap, or maybe only passengers can cap? i dont know if all of that is even possible. annnnd i like top cats ideas too =)

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Old 05-06-2006, 07:39 AM   #14
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i agree, 16 player should have no tanks, LAv's and mabey no jeeps. If you wnat infantry play 16 and you will be in heaven. The best game i played was on masu... city with only 8 players but it was very fun though, quality team work AND VEHCILEs would have ruined it!

I always think that if you have hummvees there must be 2 of them minimum, if you have tanks theremust be 2. THis is cos it amkes them more of a threat, the 2 tansk stick together, and it encourgaes enemy to work as a team to stop them, any way in real life tnaks work together with other tanks and having one on its own jsut means it gets blown up in like a minute and thats all yuor armour gone, no fun really! Andt they should all spwn together - again improving teamwork!

I would rather have tanks any day than APC's. But as you correctly said on marsh maps they are far better and tanks are realyl quite absurd their!
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Old 05-06-2006, 11:14 AM   #15
Resjah

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I think a good example would be how OPK designed their maps, If you ever played the mod with a bunch of people, you would know that vehicles are really powerful, but the map designs prevent them being able to completly cover an entire area or even go into some areas.

If PR designed their maps like that, then I wouldn't think their would be a problem with having vehicles and infantry and such, last thing I want is for PR to be like Counter-Strike or Insurgency.


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Old 05-06-2006, 11:26 AM   #16
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no, it would jsut leave areas where infantry fear to go. As i siad make terrain fair, i wnat to see more trenches, more mounds, mmore large wide mini dips and small woods with little paths and more ditches in them.
And in cities, make some areas far mroe built up, at present the cities are realyl sparce, even Kark.
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Old 05-06-2006, 12:22 PM   #17
Ferocious_Imbecile
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I think the trick is to have the vehicles dispensed with more parsimony. Like you only get one jet fighter/bomber per round. Maybe you could have just one respawn for it in the round . That is it. Same with the attack helicopters. This will make pilots much more cautious about how they use them. And they will be much less decisive in battle. The reason I'd have it like this is because fighter/bombers and even the artillery act to discourage squad play. The enemy commander sees those red enemy blobs on his UAV screen and what does he do? He pastes them for easy kills. So there's this tendency to just say to hell with squadplay and go it alone capping flags and sniping. That ruins what to me is the best part of the game; Having a squad or two moving in unison on a target then working together to seize it under orders of from a motivated and motivating leader. Team work is what it's all about. Very cool to see a pack of anonymous strangers just come together then coalesce immediately into a team then just end up being friends after a few rounds cooperating together.

You get that a bit in CS but there is no comparison with BF2.
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Old 05-06-2006, 12:25 PM   #18
Pence
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Quote:
Originally Posted by Skullening.Chris
so I never really find myself becoming too frustrated by vehicles.
Frustrated by vehicals? How?
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Old 05-06-2006, 12:45 PM   #19
six7

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I enjoy vehicles. Taking vehicles out would ruin this game. There would be no point in developing on the BF2 engine w/o them. Infantry are very deadly in PR, and if we could have some balanced maps like on OPK, that could lead to some great battles.
*edit for grammar *

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Last edited by six7; 05-06-2006 at 11:02 PM..
Old 05-06-2006, 02:01 PM   #20
eggman
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This is great information

People seem to think PR is more Infantry oriented. It's roughlyevenly spread where people think PR is a decent mix and some want it to be more infantry oriented.

I think with 0.3 you will find that because we have "audited" the maps we are including to have fairly long vehicle respawn timers and have the 16p maps be purely Infantry with Jeeps and Transport Helos... we're moving it to be more Infantry oriented but at the same time increasing the value of the vehicles.

Hopefully we're moving it in the right direction

egg

Cheers!
egg



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