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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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I'm really curious,
have there been any cases reported where a 50 cal ,mounted on a sort of insurgent vehicle, made a helo crash? i think thats the most unrealistic part of PR, even though its affects gameplay greatly... discuss. |
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#2 |
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Forum Moderator
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It only takes 25 shots to bring down a chopper...
Edit: In PR that is. |
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#3 |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 280
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Well, I've seen that. I believe it was Al-basrah, where a technical was on the corner, and somehow shot down the heli. I think this is realistic though. I mean, a few rounds from a 50 cal in the right place could definitely to some non-immediate (after like 20-50 rounds in the spot) damage right?
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#4 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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in PR Eddie...
I am pretty sure that if a pilot flew like how pilots fly in PR, they would get shot down. |
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#5 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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and then there's the question, how well is it possible to aim that crap heavy 50 cal at a rapid moving object? and then also hit? while moving?
or: how many choppers have been shot down by small arms fire up to 50 cal? |
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#6 | |
![]() Join Date: Feb 2009
Posts: 267
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Quote:
I've been shot down flying away from muttrah city full speed over the water. It's utter crap. Nobody can aim that well and shoot down a 650 kmh helicopter like 400 meters away! This ain't rambo. | |
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#8 |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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In Vietnam? F*** yes. ZPU-2 and ZPU-4 were the Bogeyman for US helos. As for Iraq or Afghanistan I would say it is highly possible. Reports usually only state the general type of enemy fire, i.e. "small arms fire." Bear in mind that "small arms" is everything up to and including automatic grenade launchers; heavy machine-gun fire is certainly within that range.
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#9 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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And there's the problem that PR can't simulate the times when one lucky bullet hits a critical part, or the other times when a chopper might get riddled with bullets but still be able to fly. You have to have some form of average damage that a chopper can take.
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#10 |
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considering just how large a 50 cal round is, and how much damage it can do to lightly armored targets, {especially with armor piercing and incendiary rounds} and how thin skinned choppers are {they do have to fly} id say it doesnt seem too unreasonable to think the 50 cals in PR are realistic more or less. i know in real life it really depends on where it gets hit, but i dont think that can be modelled with the bf2 engine. im actually under the impression that AK rounds should do more damage to the choppers, especially the little birds.
also keep in mind we used to arm fighter planes like the p51 mustang with browning machine guns in world war 2, and that was for the purpose of shooting down other planes. i cant imagine the skin of a ww2 plane is all that different from that of a modern chopper. |
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known in-game as BOOMSNAPP
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| cal, helo |
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