project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-19-2009, 10:00 PM   #61
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: .50 cal vs helo's

alot of people in here sure seem to be experts on flying choppers/ shooting at choppers with 50 cals/getting shot at by 50 cals/ ballistic experts/ etc

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline Reply With Quote
Old 03-19-2009, 10:16 PM   #62
[R-CON]creepin
PR:BF2 Contributor

[R-CON]creepin's Avatar
Default Re: .50 cal vs helo's

wow, last time i checked this thread there were only 4 replys, now looky here!


i read all of them. And came to the conclusion that its the .50cals fault, no bullet drop and no movement deviation like the infantry weapons have, 0.9 pwease?


oh, and please somehow add impact sounds when a 50cal hits your helo. Usually when i fly only my passengers yell at me: "ZOMFG technical!!!" then i do my badass evasion manouvers,. sometimes they work and i'm safe, but also a lot of times the 50 cal kills me with a couple of shots.


I was wondering, how many hitboxes do Transport helos have? dev input pls


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
:Beauty is in the eye of the beholder.
TAP DAT ASS.
[R-CON]creepin is offline Reply With Quote
Old 03-19-2009, 10:32 PM   #63
[R-MOD]Mongolian_dude
Forum Moderator & Tester
Project Reality Beta Tester

[R-MOD]Mongolian_dude's Avatar
Default Re: .50 cal vs helo's

Quote:
Originally Posted by charliegrs View Post
alot of people in here sure seem to be experts on flying choppers/ shooting at choppers with 50 cals/getting shot at by 50 cals/ ballistic experts/ etc
I spent 2 tours as a Walt in A-stan and 1 in I-raq, so i should know what im talkin about

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
[R-MOD]Mongolian_dude is offline Reply With Quote
Old 03-19-2009, 11:53 PM   #64
thecoolj85
Banned
Default Re: .50 cal vs helo's

i have a sugestion if its possible you can code parts of the choper to take more damage like for the doors and the not important areas code it like on the tank armor where it takes no damage form small arms or like the scout bdr. (could use more refinement) but make the engine and tail area voulnerable to everything i think that would solve alot of the problems i mean there is no way you gona get shot down in real life if you get shot in the door or in the landing gears ect
thecoolj85 is offline Reply With Quote
Old 03-20-2009, 04:00 AM   #65
Freelance_Commando

Freelance_Commando's Avatar
Default Re: .50 cal vs helo's

I believe the accuracey of those mounted 50 cals is to great. I mean they have almost pinpoint accuracey over such a long distance.
I don't mind the amount of damage they do, it's just I don't think they have enough deviation while firing.
Is this a problem with the engine or has it not been altered?

Time to rise to the occasion.
Freelance_Commando is offline Reply With Quote
Old 03-20-2009, 02:29 PM   #66
McBumLuv

McBumLuv's Avatar
Default Re: .50 cal vs helo's

Well, I agree. ATM, I believe that the .50 caliber machine gun is the most accurate weapon in the game (Aside from a tank's main gun/guided weaponry). And for a system that is crudely mounted onto the back of a truck, it's pinpoint accurate even if you had to spin the entire thing around a few times. I'd love to see some kind of deviation involved, not to the point of making it nerfed, but so that over medium to long ranges, you can't just insta-turn a non-stabilized gun and take a chopper down. Though this isn't the pbiggest of problems.

The main problem with .50 cals isn't the actual gun itself. It's the fact that due to low view distances, helicopters have to operate very close to all sorts of potential threats. Karbala, for instance, has a draw distance of roughly 400 meters, more or less. That means that in order to engage anything, the choppers must get within effective .50 cal range, unless they are simply hitting attack markers way off in the distance, which isn't good either.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Reply


Tags
cal, helo
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:32 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.