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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#61 |
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alot of people in here sure seem to be experts on flying choppers/ shooting at choppers with 50 cals/getting shot at by 50 cals/ ballistic experts/ etc
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known in-game as BOOMSNAPP
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#62 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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wow, last time i checked this thread there were only 4 replys, now looky here!
i read all of them. And came to the conclusion that its the .50cals fault, no bullet drop and no movement deviation like the infantry weapons have, 0.9 pwease? oh, and please somehow add impact sounds when a 50cal hits your helo. Usually when i fly only my passengers yell at me: "ZOMFG technical!!!" then i do my badass evasion manouvers,. sometimes they work and i'm safe, but also a lot of times the 50 cal kills me with a couple of shots. I was wondering, how many hitboxes do Transport helos have? dev input pls |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :Beauty is in the eye of the beholder. TAP DAT ASS. |
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#63 |
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Forum Moderator & Tester
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#64 |
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Banned
![]() Join Date: Jan 2009
Posts: 288
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i have a sugestion if its possible you can code parts of the choper to take more damage like for the doors and the not important areas code it like on the tank armor where it takes no damage form small arms or like the scout bdr. (could use more refinement) but make the engine and tail area voulnerable to everything i think that would solve alot of the problems i mean there is no way you gona get shot down in real life if you get shot in the door or in the landing gears ect
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#65 |
![]() Join Date: Jun 2007
Location: Melbourne
Posts: 130
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I believe the accuracey of those mounted 50 cals is to great. I mean they have almost pinpoint accuracey over such a long distance.
I don't mind the amount of damage they do, it's just I don't think they have enough deviation while firing. Is this a problem with the engine or has it not been altered? |
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Time to rise to the occasion.
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#66 |
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Well, I agree. ATM, I believe that the .50 caliber machine gun is the most accurate weapon in the game (Aside from a tank's main gun/guided weaponry). And for a system that is crudely mounted onto the back of a truck, it's pinpoint accurate even if you had to spin the entire thing around a few times. I'd love to see some kind of deviation involved, not to the point of making it nerfed, but so that over medium to long ranges, you can't just insta-turn a non-stabilized gun and take a chopper down. Though this isn't the pbiggest of problems.
The main problem with .50 cals isn't the actual gun itself. It's the fact that due to low view distances, helicopters have to operate very close to all sorts of potential threats. Karbala, for instance, has a draw distance of roughly 400 meters, more or less. That means that in order to engage anything, the choppers must get within effective .50 cal range, unless they are simply hitting attack markers way off in the distance, which isn't good either. |
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| cal, helo |
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