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PR Time:
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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Quote:
-REad | |
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#42 |
![]() Join Date: Jun 2007
Posts: 3,941
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Its funny you say that, because it seems to me that there are many more posts wanting infantry to be gods, how that tank is overpowered, how every squad should be able to kill a tank, how aa still isn“t good enough etc...
I suggest some of you guys actually fly for a decent amount of time in pr then come bsck with respect on the work involved, compared to the absolute ease of taking an aircraft out, no teamwork required. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#43 |
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Banned
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i think its unreal alistic, choppers in real life dont fly 100 feet off the ground or at least not most of them, they are at like 3000 feet high so yea right
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#44 |
![]() Join Date: Jun 2007
Posts: 3,941
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View distance in real life is also much bigger, giving helicopters a visibility and often a range advantage.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#45 |
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known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
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1 .50 can bring down a helo IRL. It's all about shot placement.
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#47 |
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Forum Moderator & Tester
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In PR, its really quite easy to avoid 50. upwards, if you simply move the right way.
Going diagonally from the threat means he has to start thinking about vertical traverse as equally as horizontal. So a nice zig-zag-like flight path will do. Pretty obvious, but drasticly different results from directly at/away from the threat. Whats the drop like for say, an M2.50? In PR, there is no drop at all and it makes it quite easy to shoot down the unsuspecting. I personally dont find it too hard to shoot down an attack helicopter at 600/700m in game. I wouldnt really say anything sould be changed though. I personally get the feeling that the in-game 50cals dont really bare alot more significant impact to the battlefield than say a PKM. I think its to do with the lack of penetration, but thats difficult to code well, in relation to other weapons. ZOMG, anyone used the M3.50cal on the Avenger?! Its a barrel of lol when you use it against INF. ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#48 |
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Banned
![]() Join Date: Aug 2007
Posts: 377
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i never really have any problems getting shot down by the enamy 50.cal but as for the Tking noobs on my team that think its fun to shoot out the back tail with an 50.cal thats another story.
the helos and 50.cal are good the way they are now. its just the ppl trying to fly dont know the right way to fly. maby we need to start an helo flying school or something on a traning server. and a AA school too |
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#49 |
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they need to fix some of the spots on the BH and Apache i can kill a BH in 2 shots with the 50cal and 4 in the Apache the same way i showed the devs how to kill a apc with a 5.56 clip.
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#50 |
![]() Join Date: Feb 2008
Posts: 98
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In "reality" 1 man with an AK-47 can take out an Apache chopper...
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| cal, helo |
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