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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: Should the head shots kill | |||
| Yes |
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414 | 93.24% |
| No |
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30 | 6.76% |
| Voters: 444. You may not vote on this poll | |||
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#141 | |
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Banned
![]() Join Date: Oct 2008
Location: Southern California
Posts: 213
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#142 |
![]() Join Date: Jul 2007
Location: Lovisa
Posts: 264
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I think a good sniper should know when to engage and when not to. I'm not anti-sniper but if it appeals too much to the general public the kit will be missused alot.
Slower heal/revive would be nice though, I just hope it doesn't get any [unwated] sniping supreme side effects. |
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#143 |
![]() Join Date: Jun 2007
Posts: 3,941
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I really don´t believe that everyone aims for the head all the time if you are prone then you will get hit in the head most of the time for other reasons.
Only time I would aim for the head is with a clear shot where I am not under fire and I have time to line a shot up. The frustrating problem atm is, no one seems to die. If we forget about realism here, which I think is a mistake, you can´t have realistic behavior properly without a realistic environment, but it just isn´t right to play either. It takes so many shots to wound someone anyway (2-4 bodyshots) not including hitbox lag and other things that it just gets incredibly stupid that person gets revived 5 times. Then no one starts to care because well, get shot doesn´t matter, you just get revived anyway so then we get more rambo people and worse "gameplay". Its just like the 0.8 situation, the deviation made guns in such a way that people had no faer, walked across streets under fire discussing the weather because no one could hit you. What happened to the actually being afraid of getting shot? That using tactics actually worked because you were rewarded with life? Now all you have to do is get 1 SL, a roflman and 4 medics and just noobcharge the enemy, reviving as you go because its just about as effective. Completely flank the enemy, silently creep up? It doesn´t matter, they just magically come to life again and get you. And I don´t know, but if explosives (HE shells, rockets etc) don´t actually kill you...... With all due respect, I don´t know who most of you play with but I bet the chances are those are the kind of people who would keep squad cooperation to the maximum anyway. If you really want to bring squads together make it 1 shot kill (just about 2 shots for 5.56) and greatly decrease wounding time, then they will HAVE to be near their medic. See right now, that 3 mins means you can rambo off somewhere no where near your squad and the medic will still reach you, which just defies all logic about keeping squads together... |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#144 |
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Banned
![]() Join Date: Dec 2008
Location: Radford VA
Posts: 222
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Well, if you don't want to make headshots = instakill,
Then at least do so with sniper rifles. It is bad enough to pull off a killer shot at 650 meters only to have a medic revive the guy and have them run into cover. >=( |
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#145 |
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PR Artwork Team
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Like fuzz says, the 0.9 medic changes will solve the medispam issue. I kinda think sniper rifles should kill in the head as they are designed to kill from long range. The argument against headshots is a valid one when you are an infantry squad planning on overrunning an enemy and taking his ground, but when your role is to kill high priority targets from long range, you are a bit inefficient if you cant actually kill them.
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#146 |
![]() Join Date: Jul 2005
Location: Everett, WA
Posts: 249
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For all intents and purposes, head shots should kill outright or at least be untreatable by a medic for a "revive" to the battle (which is the same thing). Fuzz made good points however.
I am looking forward to .9 for those changes. Too bad it isnt possible to make the medic kit one that cant be picked up by other players during a battle. That would be one more thing I would like to see. |
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Realism and fun aren't mutually exclusive.
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Last edited by JohnDoeGamer; 03-06-2009 at 02:23 PM..
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#147 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,830
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Of course there needs to be a balance between realism and playability, like making tanks which are worlds apart equal, or marines protected by modern bodyarmor as vulnerable as the insurgents, but imo by making headshots revivable that balance is tipped. | |
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|TG|cap_Kilgore
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#148 |
![]() Join Date: Mar 2009
Location: Louisiana
Posts: 207
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I think they should kill to the head, because it only makes sence that they do. Anyways maybye under extreme circumstances that they don't kill in one shot to head, for example: someone was going down a road close to were we live, picked up a hitchhiker.... not to long the hitch hiker turned on them and shot the driver 3 times in the head with a 9mm pistol I don't realy remeber what happend besides that, but I do know the driver survived and recovered the injury. So should it be by chance were you shoot him it causes greater damage or total kill? Such as a shot to the torso: average chance of damage bettween vital(heart) and minor(punctured skin did not cause or pierce anything bad) while Head: great chance of damage: death or nearly dead anyways... all this would also depend on the damage and power of the gun. But how does that look? Its more realistic, I don't see anyother more relaistic unless you mis interpreted it.
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#149 | ||||||||
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PR Developer
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But spawning at an RP does not require much teamwork and only reinforces a run-shoot-die-repeat mentality, much more so than using a medic system IMO, cause at least with medics you are relying on someone else on your team to help you out. I think the changes I listed so far will help medics drastically, but a further decrease in medic healing speed as well as delay in epipen revival will only be possible if we make even more drastic changes, which I am all for actually (removing rallypoints, increasing default respawn times to 1 min+, further increasing the mandown time to 5min which means you will most likely not want to give up much less). You got to remember a big reason medics are so effective right now and can insta-revive and run away with their patient is the fact that the shaders when being revived are not working for a majority of players, this means they got full sprint when being revived, a huge change compared to before when they would be revived and cant see shit and cant run anywhere. Believe me, if there was a way to force newly-revived players to stay prone for 1 minute to re-coup, it would have been implemented already. Remember the new medic rules: - Limited Medic, 1 per squad - Limiting the frequency of revives. If you are shot within 60 seconds of being revived, you will be KILLED. - Fixing the bleed out screen, so that it once again blocks your vision and limits your sprint (this is a huge factor and was broken due to newer video card drivers). Quote:
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However I do agree, that PR needs to head towards a slower paced gameplay where players value their lives more. How we get there I think we have a bit different ideas on it, but I know that PR is heading in that direction with each new release, and heading away from arcade-land gameplay (which alot of players get pissed off about with each new release as well). | ||||||||
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Last edited by [R-DEV]fuzzhead; 03-06-2009 at 11:25 PM..
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#150 | |
![]() Join Date: Jun 2007
Posts: 3,941
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Rather, used in a different sense. This connects to the rest aswell. Basically, if a squad is working together, and you want to keep them together, the 3 min timer is just enabling them to spread out much more, run across streets alone, while their squad catches up. The changes mentioned would help alot, but the thing is they just seem to reinforce the teamwork, which is fine, but it just doesn´t give any sense, to me at least, to fear gunfire like accurate rifles and possibility of death would. You can´t get full fear in game of course, but it can be better. Thats my point mainly, that fearing getting shot simulating war in a more realistic way is more important that forcing people to use medics as a work around for making people work together, which either they will or wont do anyway. From my experience just because you are more revivable doesn´t make people work together, so doesn´t really accomplish its main objective, except people who are in clans/locked squads/TS anyway who know how to exploit it. These guys will work together anyway. And if you had to stay closer to your medic + better chance of death through less hits to "critically wound" then people would probably want to work more together and it would *feel* more realistic. Probably a better way of solving it, headshots revivable yes, but 1 - 2 hits kill anyway, so no need to aim for the head. I think it is part of the discussion, because imo its not about uber leet headshots, but rather the possibility that someone will die getting shot, and the ability to put someone down for sure with a well aimed shot when required, in the right situations. I guess I don´t have enough veterancy in the FPS world, but headshots aren´t important for me, unless I have the chance to make a perfect shot without myself in danger (ie, sniper type situations). With deviation how it is you can´t fully control your shots anyway, I think what most want are the fact that they might get lucky and kill the guy, and that that guy won´t pop up under fire because he has the chance of being killed outright. I hate to mention 0.6, cos then everyone just ignores the post and writes me off as a vanilla whore or something, but in that environment there was more incentive imo to stay down because of getting instashot, it wasn´t great of course, couple it with slight settle time, suppression (main problem of people turning around and shooting back solved with the latter two elements) etc and it would improve the situation, but thats more a different topic. Finally, there will always be people who won´t play in the intended way, and trying to fix it by dumbing down realism isn´t really the way to go imo, but I guess thats where the difference lies... | |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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