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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: Should the head shots kill | |||
| Yes |
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414 | 93.24% |
| No |
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30 | 6.76% |
| Voters: 444. You may not vote on this poll | |||
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#101 | |
![]() Join Date: Jul 2007
Location: Lovisa
Posts: 264
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Quote:
@ gazz, with all due respect but what is closer to reality, going down by a 5.56 or taking it like a man and run away or even continue fighting with minimal injuries? | |
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#102 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 1,190
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Depending on where you get hit a 556 does fuck0 to you with modern body armor. A medic got hit by a 7. 7.62 got up and went with the rest of the squad after the sniper.
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#103 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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Oh you know its coming...
![]() Board the windows. Sharpen your hatchet. Grab your epipens. *edit: why can't I vote? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The creator's concern is the conquest of nature. The parasite's concern is the conquest of men." Howard Roark - "The Fountainhead" (1949) |
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Last edited by CAS_117; 03-04-2009 at 05:52 PM..
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#104 |
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PR:ArmA2 Beta Test Team
![]() Join Date: Jan 2007
Location: norfolk
Posts: 5,970
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whats closer to reality ? a 5.56 and 7.62 having near same damage, or having alot different like now?? (hint, this one.) there are many reports of the ineffectiveness of the 5.56 , and these are mainly against un-armoured insurgents. not modern body armor.
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#105 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 676
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i think headshots shud be double damage...
=pistols arent l33t =represents a chance of 5.56 not ripping though the helmut, causing severe concussion(s) =7.62 kill at headshots(designed to kill ppl on a 500 metre range equals high velocity which in turn equals dead helmut) |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#106 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,606
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Nah, double damage seems too 'easy' to me. Kind of 'gamey', but that's not the word I mean.
I'd still say have a random chance if thats possible. 50% instantly dead, 50% revivable. Vaules depending on caliber etc. (100-0 for sniper rifles and .50, 75-25 for 7.62 and similiar, except from snipers, 50-50 for 5.56 and similiar, 25-75 for 9mm etc. -- Without helmet, that means for insurgents etc, the numbers would be like 90-10 for 7.62, 80-20 for 5.56 and 70-30 for pistol calibers). I might have forgotten some calibers now (and didnt make a difference between the different 7.62's), but I think it would be optimal - reducing medic spam, but not making aiming for the head the only effective option you have when shooting at someone. Though I smell hardcodedness. |
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Last edited by Spec_Operator; 03-04-2009 at 06:59 PM..
Reason: If some numbers are off, they don't matter. I've been editing wildly and may have changed something to the worse :p
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#107 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,373
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You forgot the 30 mm, I don't want people revivable after a head shot by a GAU-8
Then again, I wouldn't exactly want anyone revivable if shot by one of those rounds head on, anywhere on the body. |
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#108 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 676
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is it possible to create a distinction of hitboxes in the dace area? in other words... 1 for the face, one for the helmet?
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#109 |
![]() Join Date: May 2007
Location: Quebec
Posts: 726
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It should absolutely one shot kill. Otherwise sharp shooters are not rewarded.
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#110 |
![]() Join Date: Jun 2007
Posts: 109
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| head, kill, shots |
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