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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#41 |
![]() Join Date: Sep 2008
Posts: 100
Location: Seattle, WA
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You're all wrong
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ASUS M2N SLI Deluxe | AMD 6000+ (dual core) @ 3.01GHz | 4GB RAM | NVidia GTX 295 | Creative XFi Audio | Win 7
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#42 |
![]() Join Date: Jun 2008
Posts: 150
Location: Tennessee
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If there's the room, and the squad is being useful, let it be locked. Simple enough.
However, I am not paying for the servers, so as one of the Devs said, they make the rules, and we can't force it on them (directly). If you don't like any of the servers, get your own... |
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#43 |
![]() Join Date: Jul 2008
Posts: 110
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But how do you say "stop following us", "stop using the voip so much" or "can you go to the otherside of the map, because you are ruining my funtime" in a way that nobodys feelings get hurt? What do you do when you kick a guy over and over again, and he comes back like a bad rash? Then you lock the squad?!
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"- Jackson_Action"
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#44 |
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#45 | |
![]() Join Date: Mar 2007
Posts: 161
Location: Copenhagen
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Quote:
So why cant the sniper sqd and the helotrans be in the same one? Just have the sniper/spotter mute the pilots, and the pilots mute the sniper/spotter. That way every1 can talk with out getting the voip channel spammed. | |
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#46 |
![]() Join Date: Jun 2008
Posts: 150
Location: Tennessee
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What if the sniper's need extraction. . .
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#47 |
![]() Join Date: Jul 2008
Posts: 110
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"- Jackson_Action"
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#48 |
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Retired PR Developer
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player 1: Your wrong
player 2:No your wrong player 1: No YOUR wrong player 2: NO YOUR WRONG Both: Pew pew pew! Remember kids, conversations about locked squads can cause wars. Keep world peace, lock a thread... ...joking aside, this isn't going anywhere and didn't the last two times it got discussed before, either. Let's put it to bed: you're all wrong, according to someone else. |
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| admins, head, locking, server, squads |
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