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Old 02-16-2009, 01:02 AM   #11
[R-DEV]fuzzhead
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Default Re: Teamspeak

Guys the thread is about teamspeak let him talk about it, no need to start an argument here.

I agree Cassius, any voip program that allows squad leaders to communicate will make the team and gameplay much better.

Everyone is excited about mumble right now because its under active development, its open source and adds the 3d positional, whereas teamspeak has not released a new version in many years, but any voice program is a good addition, whether its ts, mumble or vent.


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Old 02-16-2009, 01:12 AM   #12
Ace42
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Default Re: Teamspeak

Quote:
Originally Posted by Scot View Post
while the Commander deals with the one step ahead process, ordering people where and when to go, because he has the big picture. Extra VOIP not only assists, but makes the COs job that much easier and better.
It never plays out like that in the publics I see. In the off chance we actually have a commander, his only job is to relay VOIP from one SL to another; rubber stamp "yes" on marker placements and remove spare ones, and that's about it. Any squad-leader can hit the map / squad key and see the position of every other squad on the map, they have as much insight into "the big picture" as the commander, and if the squad leaders (and indeed, every grunt) on the TS server can inter-communicate, then he has access to NO additional information or insights than the individual grunts on the street do.

The commander's already relatively superfluous in the game, and with extra VOIP options (which, I know, are helpful for promoting teamwork and gameplay co-operation) his liaison duties are made 100% redundant.
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Old 02-16-2009, 09:21 AM   #13
Cassius

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Default Re: Teamspeak

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Originally Posted by McLuv View Post
Not true, if you follow the instructions proberly, there is both positional and forcecentered (IE, radio) Voip. Setup the channels so that SLs use forced centered and can speak to each other, while everyone else can speak in-game.
I did not know forcecentered works that way. I thought it does the same as regular talk, but only people in your channel can hear you. In that case it makes TS really redundant. My only problem is that it slows down my computer, even the movies that play in the PR menue are laggy. Iam suspecting because my hard drive is in use all the time for buffering and what not, although it is supposed to use my ram seen as I disabled virtual ram.

Also I disagree with the commander being superfluos to the game. In my experience even on a good server despite the squads having a lot of insight, they cooperated when they happend to be in the general area, but getting a convoy going or the like takes a CO or somebody who fulfills that role on TS even if he did not actually apply.

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Old 02-16-2009, 09:46 AM   #14
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Default Re: Teamspeak

mumble, voip plus TS anyone? perfect combination if setup correctly
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Old 02-16-2009, 10:33 AM   #15
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Default Re: Teamspeak

If mumble can radio the way TS can we do not need TS no more, except for the fact that for some people (myself included) mumble does not run properly, slowing the system down.
But yah, if TS is underused we might get a similiar problem with mumble.

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Old 02-16-2009, 10:59 AM   #16
Smegburt_funkledink
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Default Re: Teamspeak

Agreed Cassius, TS is muchly underused and can turn the tides of a game on a public server.

Quote:
Originally Posted by General_J0k3r View Post
mumble, voip plus TS anyone? perfect combination if setup correctly
Too true, a lot of people mute their TS once they're on mumble but TS still has its advantages over mumble. When all 3 systems are used together, it's soo full of win.


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Old 02-16-2009, 12:32 PM   #17
[OoO]Laxentis

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Default Re: Teamspeak

VOIP - In-squad communication at long distances (mostly orders)
Mumble - In-suad communication at short distances, Between-squad communication
TS/Ventrilo - In-clan communication
And all fits perfect.
Think of VOIP and TS/Ventrilo as a radio and Mumble is your characters voice (with Force Center - radio too).


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Old 02-16-2009, 12:37 PM   #18
DonDOOM
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Default Re: Teamspeak

In mumble, go to Configure / Settings / Shortcuts and then Force Center Posistion, which will allow you to talk, where ever you are.


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Old 02-16-2009, 04:28 PM   #19
Lord.Helmet
Default Re: Teamspeak

Yeah the only problem in mumble, I think, is that when you use the "force center position", everybody on the channel (including enemies) will hear you. It would be like those dumbasses (joke) that use the global chat to give enemy position or team oriented details.

I like hearing enemies but I think that having 1 separate channel for each team would be better (keeping the squad leader channel, which is awesome and is the “radio channel”) That way, the only reason to use the bf2 VOIP would be to speak to squadmates who are not on mumble or far on the map and to the commander. No need for ts or vent anymore.

A good trick that I read somewhere on the forums is to set your bf2 voip push to talk button to the Mumble shortcut "push to mute". That way, when you use the bf2 voip, mumble is muted and people on your squad won't hear duplicate coms.
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Old 02-16-2009, 06:05 PM   #20
Airsoft Soldier

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Default Re: Teamspeak

the majority of the PR Tournament uses teamspeak.


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