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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1
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PR Management
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Mumble for Project Reality Overview: Mumble is an open source, low-latency, high quality voice chat software program primarily intended for use while gaming (simular to teamspeak and ventrillo). The difference and key aspect of mumble in relation to Project Reality is its extremely low latency compared to any other voice program and especially its Positional Audio feature, which means other players' voice will come from the direction of their character in game. This brings platoon wide tactics into the realm of possibility with PR and is a huge step forward. The Positional Audio works simular to Armed Assault's "Direct" channel (minus the audio occlusion), where the further away a player is from you, the less you can hear him (at about 60-70 meters he cannot be heard at all). Project Reality Official Mumble Server Code:
Address: 217.146.93.46 Port: 64738 Username: yournamehere (no spaces) Password: (blank)
***The full on integration of Mumble into Project Reality is an ongoing process, this thread will be continuously updated with new information as we get it***
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Last edited by [R-DEV]dbzao; 02-04-2010 at 11:33 PM..
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#2 | |
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PR Management
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PR Mumble Installation Guide NOTE: as of v0.9, Project Reality installer comes with PRmumble v0.5, before installing check to see if you already have mumble installed.
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Additional Mumble Settings / Tweaks
Mumble Links Mumble Website: Mumble Main Page Mumble Forums PR thread: https://sourceforge.net/forum/forum....orum_id=492606 Official Mumble FAQ: FAQ/English - Mumble for more info. Mumble SVN History / Changelog: http://mumble.svn.sourceforge.net/vi...mble/?view=log | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Last edited by [R-DEV]fuzzhead; 08-23-2010 at 10:34 AM..
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#3 |
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Programming Manager
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Squad Leader Communication in Mumble Guide ***Currently, we have all the channels on our official Mumble server set up to a accommodate communication between Squad Leaders. To make use of this as a Squad Leader, follow this simple guide***
![]() The above diagram shows the TCombat channel on the PR Mumble server. The channels "TCombat Chicago", "Squad Leader Radio Net (Team 1)" and "Squad Leader Radio Net (Team 2)" are all "linked" together. This means that when transmitting using Local Speech, everybody will hear everyone else in any of these three channels. However, if Scott in the "Squad Leader Radio Net (Team 1)" channel was to trasmit using his "Squad Leader Radio" key, only the other players in "Squad Leader Radio Net (Team 1)" would hear him. Using this in combination with BF2 VoIP can gives great results! Mumble Comms
BF2 Comms
Mumble etiquette When using Mumble, never use the Squad leader chat button, unless you are in the squad leader channel and wish to speak to the other squad leaders. This includes saying "Hi" "Bye" or "Mic check" - 64 people on the server do not want your spam! If you want to make small talk, use the local chat button, whilst near to other players. Also do not play music through Mumble - most players do not appreciate it. Generally, please do not use Mumble during the round start timer, as people will want to use this time to plan squad tactics over BF2 VOIP. ( If other people do spam mumble during this time, then temporarily use the mumble mute hotkey ) Its also advisable to mute mumble if you load into a server mid game, as during this time you hear all 64 players. |
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Last edited by [R-DEV]fuzzhead; 08-24-2009 at 04:12 AM..
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#4 |
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Programming Manager
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Here are the most common issues I've seen people have with Mumble:
1. Player doesn't want to play with more people than his friends/clan. So Mumble isn't interesting for him since TS or just BF2 voip are enough. To me it's a shame he doesn't want to do it, since having 2, 3, 4 squads working together is just great. 2. Player joins the Mumble server before joining the game and hears 4 or 5 people talking at the same time and thinks this is just insane. How can people understand anything like that? He needs to remember that he needs to join the game and spawn in for the positional audio to kick in, and then you will hear only people close to you and the audio will be very natural. 3. Player didn't set it up right (or maybe some conflict with the sound card, which is rare). So he joins the game and still hears everybody talking at full volume, not positionally. We posted the step-by-step guides helping getting it right and we are working on improving the pre-configured Mumble PR client to help in that situation. 4. Squad Leaders are not in the SLs channel, or everybody is in it. The way our mumble server is setup is for SLs only to be in that channel so they can use the Squad Leader Radio shortcut to talk when far away, like you would do in TS/Ventrillo. The intention is just for the SLs to use it as they are really the ones responsible for getting things done. 5. Player doesn't want to use Mumble since the enemy can hear him. It happens since we configured the mumble channels to have only one channel for both teams. It's a little annoying consequence even though realistic to some degree. Setting two separated channels is possible, but then you have the annoyance of moving to the right channel and everything. We are checking if we can setup a script that does that automatically. Also it's the same issue with TS, as people can just join the wrong channel the same way and hear the enemy plans. 6. Player on Mumble doens't shut up, plays music, spams, etc. We gave channel admin powers to serveral admins in the different communities that use Mumble so they can move, kick, mute and deafen people in their channels. This can happen on any public communication tool, so it's up to the admins to get it controlled. 7. Player outside the SLs channel is using the Squad Leader Radio shortcut, or he's outside of the game talking, so everybody can hear him. This is something we couldn't get around to fix in Mumble, we even talked to the Mumble devs about it. We will see, but for now the admins and the community needs to remember these guys to not talk that way. Maybe it's the time of day I play, but lately it has been very few cases like this and when it happens we can quickly set it straight. 8. Too many keys to talk to different people. Well, it's true, but somewhat realistic if you think about it. I have no real life experience, but I can only assume it's something like that for real soldiers, specially squad leaders. You have your normal voice, squad radio, commander/SL radio. If you are using just PR and Mumble and want to work with more squads, you will have all of those and you need to manage it. Maybe you don't want that experience, so be it. So when all of these are sorted out, you use Mumble and have other SLs and players working together and having a richer experience. |
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Last edited by [R-DEV]dbzao; 02-04-2010 at 11:38 PM..
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#5 | |
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Assets Manager
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Quote:
First post updated with link. | |
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#6 | |
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Assets Manager
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updated 1st post with v0.5:
Mumble is an audio communication program that works externally from BF2. It allows users to communicate within the battlefield, with the sound volume and position being relative to your location on the Battlefield. It also allows people from other teams to communicate with one another, so long as they are within a certain distance. The Mumble developer team and Project Reality team have been hard at work creating the next instalment of the Mumble client. After much testing, the time has come to do what is called a "stress test". Much like, say, cold weather testing on a car, we try and attempt to push mumble to it's limits, and see how well it can cope under serious strain. Quote:
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| Tags |
| guide, guidefor, installation, mumble, program, project, reality, voice |
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LinkBack to this Thread: http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/53937-mumble-voice-program-project-reality.html
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