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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
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Forum Moderator
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They could. And the fact that it is illegal makes it no option.
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#32 |
![]() Join Date: Feb 2008
Posts: 2,239
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The best thing for me would be if the 64p could be increased to 128. I'm used to the Battlefield physics.
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#33 |
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Have the devs ever considered trying to buy a license to the BF2 engine? If you could get enough donations it might be achievable, and then you could work with the same engine without the hardcode limitation, if DICE is willing to license their engine.
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#34 |
![]() Join Date: Apr 2007
Location: canada
Posts: 469
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shure they have but if I remember the license was like $5000+ so it probably not going to happen
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In game name Joshey
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#35 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Let's just wait, things can get upside down when moddb vote results are released..
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#36 |
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Retired PR Developer
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No engine in the BF franchise history has never been made available for license. If it was my guess is the cost would be on the order of $250,000 + royalties. And I am pretty sure they would not make it available to a mod team, you'd need to be a studio with a pedigree of releases and marketing funds (because making a game is one thing, supporting the engine to licensees is another thing with unique costs associated directly to it). And the engine market for AAA engines is VERY competitive. Unreal pretty much owns it and even engines like Crytek are struggling to find people willing to pay the fees.
PR as indie game would be on engines with costs in the order of about $300 to $1000 per programmer (which would mean about $1000 to $5000). The challenge is that people expect that games look like the Operation Flashpoint 2 trailers or the COD4/5 graphics. Aside from compromises made around large numbers of players, a PR indie game would obviously suffer from the fact that the base engines we can afford simply don't have the kind of development efforts invested to make them look like that. I'd hate for PR to end up like WWIIOL where... somewhere in there... there's a decent game, but it looks like a 1988 era Wolf 3D game. egg |
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Cheers!
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#37 |
![]() Join Date: Jun 2006
Posts: 23
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PR mod is the best of BF2 ones. It is possible EA pays attention to PR DEV team and even if PR2 will became a commercial project like AF and SF that doesn't matter to me.
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#38 |
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Banned
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Personally I feel its totally unrealistic for PR to become an indie game, for many reasons - heres a few of them:
It is also going to be much harder to mod in the future because of the new capabilities and increased expectations, so to try and adapt a new engine to the MOD as well as upgrade all the other stuff, would be too much to expect - I dont think that the TGEA engine, would be capable of matching the frostbite engine, even if thousands of hours are spent on it - I feel that trying to do that would be the death of PR, as a new mod crew will simply create a new realism mod for the frostbite engine, and do it with a lot less work. It looks to me like the TGEA engine would be capable of achieving maybe BF2 looks if youre lucky and it would probably take 2 years - whats the point? So you can code fast ropes? Basically DICE are making BF3 now (Id bet my house on it) I suspect that theyll release the FrostED at some point in the next 18 months. I cant see BF3 having less capabilities than BF2, so there will be a very similar game, except with a next gen engine, and improved capabilities. Im sure that within a matter of weeks of modders getting their hands on the FrostED, new tools will be created by the MOD scene to export stuff over to the new engine - Theres also a much bigger community of BF modders, and that makes it easy for noob modders to find tuts etc - if you think where most of the R-DEVS learnt their skills then this is a very important point. Theres many other reasons, and I dont mean to sound negative - Im just trying to be realistic. |
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#39 | |
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PR Developer
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Quote:
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#40 | |
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Banned
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A few months ago - DICE:
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They've announced 4 so far....any guesses what the other one might be? Do you seriously think that a games company (and an EA games company at that) will not release a sequel to one of the most successful games ever? EDIT - though I admit it will be interesting to see where BFBC2 for PC fits into that - maybe 2 year development for BF3? | |
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Last edited by space; 02-09-2009 at 04:45 PM..
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