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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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How much bullet drop is in PR ? Over say, 600m how much do you need to compensate with the sniper kit ?
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|TG|cap_Kilgore
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#2 |
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Jaymz posted something up for rifles, it's 300m for Assault rifles, i think it's 600m for snipers then you start aiming up, but it varies a lot i find...
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#3 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,436
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If your trying to learn how to snipe then I find the best way is to practice on a local server. Setting ranges with move markers at stop signs or the like and fire at those targets to get a feel for the needed compensation. Like scot said there's something posted on it somewhere. I think if varies depending on the rifle and the round being fired also. You could also practice by downloading prsp and killing the bots, I think the bullet drop is the same... not sure though. Good Luck.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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Banned
![]() Join Date: Dec 2008
Location: Texas
Posts: 440
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At under 600m with the sniper you can just put your cross hair on someone and fire. Above 600m then you have to start aiming up.
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#5 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Just find a higher position then theirs and you dont have the problem:P
If your on the same level, just aim 1 and a half headsizes above them and you will hit (600m+) |
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Last edited by Priby; 02-07-2009 at 07:09 AM..
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#6 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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It's a whole lot less then IRL. Especially at long range.
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#7 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Another one interested in bullet-drop!
In my sig are several threads which have attempted, over the releases, to recreate realistic bullet-drop in PR. Sadly, we ran into a HUGE roadblock with a bug introduced by EA. This bug prevents us from easily including any sort of realistic ballistics model in PR. Even simplistic models such as the current one suffer due to this bug. Unless someone can overcome this bug and render it irrelevant it is not likely that you will see realistic ballistics in PR any time soon. If you are interested in how the BF2 system works, please PM me about it. Regards, one 1st year engineering student, The university of Cambridge, UK. </shameless plug for my uni> </thread> (ie, please lock.) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#8 |
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Retired PR Developer
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Cambridge is a beautiful place mate, congrats in getting in
/On topic Scot is correct for zero distances afaik, under that you migh overshooot, over you might undershoot. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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