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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
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I like that it sounds fun again fuzz.
But are we still stuck in the box? I haven't gotten a chance to check yet. |
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#32 |
![]() Join Date: Jun 2008
Posts: 104
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If you want the real experience of PR's use of the Commander then the PR Tournament is the only way to go.
Public servers are too unorganized, SL have their own ideas of what the correct course of action should be, and Commanders may be incompetent. The Commander will make the huge difference in the team performance but like the respawnig aspect of death, the map will change win or lose Fuzzzhead, I wonder why you not mention the tourney. |
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#33 |
![]() Join Date: Jul 2007
Location: Sea of Tranquillity
Posts: 832
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Take away the ability to place firebases/bunkers unless there is a commander. You will see more commanders then. On maps like Battle for Q and Kashen, A Commander is needed BIG time. With out him. There can be no inter squad CAS requests. "Sending Lazer target now" will do shit all now with the removal of the mini map direction indicators. And so you need a commander to co-ordinate it.
I Have said before. To much typing and not enough gaming going on since 0.8 Plus commanding is so boring now. That is the main reason you don't see to many of them. And when you do, You will be lucky if he stays because he can't help you unless you help him with intel. And if the Squad leaders don't tell him intel. What can he do? Also when a squad does not do as it's told. The whole plan goes out the window. And then when the team loses. It's the Commanders fault. When in fact it was the squads that did not do as they was told fault. It only takes 1 squad to break a commanders plan to win. |
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Last edited by Oddsodz; 01-27-2009 at 11:42 AM..
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#34 |
![]() Join Date: Jan 2009
Location: Behind you!
Posts: 13
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Commanding is boring. It actually gave me a head ache sitting in that little box staring at a pixelated map with that buzzing white noise bleeding into my ears. The most exiting things get is a little red logistics request blip which is about as rare as a dinosaur. Also, squad-commander cooperation is extremely hard as the Commander is almost resented now since he just makes building things slower.
On top of this, commanding is quite useless. Don't you think something should be done to spice up commanding a little? In the current version, the Commander's main use to the team seems to be to put little coloured markers around that nobody seems to pay attention to. Giving out orders is quite a ridiculous concept also as as the commander is viewing the game through a keyhole; he just doesn't know what threats squads are under or what type of terrain he has ordered them to cross. The Commander is simply in no position to be issuing orders, and since a lot of servers enforce this, that's quite a big problem. |
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Last edited by Stealthzy; 01-27-2009 at 04:57 PM..
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#35 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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When the squadleaders cooperate with the commander then its epic win. PR is like any other program if you do not use it right (by you I mean the squadleaders not stealthzy thanks for applying for CO) it is not because the program is broken.
When I was on a server where most if not all the squadleaders cooperated with me I either crushed the enemy if my team was decent, or broke a losing streak if my team performed really bad the past 2 rounds. The little colored markers nobody pays attention to are extremly helpful. PR is not a game focusing on the lowest common denominator in players, thats what nilla BF2 is for. If the players on your server do not take the game seriously its time to look for another server. I know it is just a game, but people take their martial arts contest seriously or their tennis/(American) football match, why not PR. |
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|TG|cap_Kilgore
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#36 |
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PR Developer
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merged threads, please keep commander talk in one thread please.
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#37 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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#38 |
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commandig still sux in 0.85 --> it is BORING because
1.) squads often won't act as you want them to 2.) sitting there HOURS to watch a screen where little icons move around SUX 3.) your actions are extremely limited very often i play on "10th" server... nearly NEVER a commander is around and nobody cares about it. |
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#39 |
![]() Join Date: Mar 2007
Location: Copenhagen
Posts: 115
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You cant blame the Devs for how much the players are willing to teamwork. Thats like saying Pr sucks because nobody wants to teamplay.
Read Fuzzheads post. There is Plenty to do as commander. |
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#40 |
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PR Mapper Team
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The more PR evolves and includes things like the supply line requirements, the more a commander will be a bonus on the battlefield. I had a revelation when I watched the Ramiel video of fuzzhead and the guys on T&T[I think} and saw the entire Army team forming a skirmish line and advancing on a cache location.
The more things added to PR like the importance of APCs to a squad, logistics trucks, supply crates etc, the more teamwork will jump from simply a SQUAD level to a TEAM level. What we saw in previous versions of PR technically wasnt teamwork for the most part. It was SQUADwork. The SQUAD worked together but for the most part[obviously there were exceptions] the team didnt do much as a whole. Fightings always been scarce as its been two squads against one another... What I cant wait for is entire teams using comms with their commander along a battle line, getting ordered to pull back, flank, hold up while Bravo flanks or fakes, etc. I think THAT day is coming very soon to PR, and I can't wait. The inclusion of the APC kit system and the logistics trucks already took us great leaps closer... Just gotta get the commander more involved, and get people more exposed to the greatness a commander can be Oh, and *edit* basically what Fuzz said, didnt read his post til just now |
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Last edited by [R-DEV]OkitaMakoto; 01-28-2009 at 09:10 AM..
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| Tags |
| boring, command, commander, commanding, hates, uninformed |
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