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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
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Retired PR Developer
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"*silence*" "squad 2, this is command, come in over" *timbleweed passes the command post* "squad 3...." etc then eventually 5 squads will shout at once Sq 1 "I WANT JDAM" Sq 2 "I WANT JDAM" Sq 3 "I WANT JDAM" Sq 4 "I WANT JDAM" Sq 5 "I WANT JDAM" After playing a few hours as commander, I can't be bothered anymore unless I am on the iGi server, with iGi squad leaders. (but then we pwn the other team too hard and the server depopulates) approximately 1/5 rounds of being commander are fun and productive. if the commander or the SL is guilty of not working together, it wil mostly be the SLs fault. Sounds to me that Danny did fine, and that a SL went nuts on him with no provocation. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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simple,becaus its boring to command
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Live by the sword, die by the sword...
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#13 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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If squad 1 doesn't listen, then there is always another that will. If not, you're playing in the wrong server, go find another one that accepts teamwork. First start off, explaining your plan. SL usually do not like having you tell them exactly what to do. They rather not listen to you. Instead of saying "Squad 1, you need to attack here!" Say "Squad 1 you need to stay here and defend, because squad 3 is moving out to assault." This is your role as commander because there are no directly COMS between Squad 1 and 3 leaders. And the teamchat is tricky. I can stay here all day explaining how to do everything, or you go try this method and see how it works out. As commander you ARE NOT the boss, in fact, you play somewhere between a leader and a support role. | |
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#14 | |
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Retired PR Developer
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And in the last 5 rounds I've commanded, thats exactly what happened. In fact only two squads responded to me - an iGi squad led my Super_Timo and a transport squad lead by Sgt Joker and guess what? that was during stress testing, all the people there were in well known clans or were Devs/mods etc. Its just not worth the effort. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#15 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Worth it or not, it your own opinion, no one is forcing you to be commander, neither does the team need one. | |
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#16 |
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Retired PR Developer
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exactly, people either get pissy at a commander or don't repspond...which is what I was saying.
No1 forces me to be commander, but as you ahve mentioned there is no SL-SL VOIP, therefore the commander position can theoretically result in a team becoming more efficient and win more easily. So from that perspective, a team can't be without one- ignoring the commander abilities. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#17 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Can't blame the squads for everything. CO needs to be competent first. | |
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#18 |
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well i was playing basra when this chap(OP aka-Danny) decided to command. and he was horrible....took for ever to accept build orders, i would call in an apc position and it would get the infantry marker on the map, call in "hey commander...tell squad 3 they got an apc inbound to their location....." no reply..."commander you got a mic?......" no reply "commander can you hear me?..." no reply. all i see is text saying he's not gona fire mortars on infantry....well if the apc doesnt sit still, mite as well use it on a enemy rally or firebase like we tried...to no success cuz we have to type and all that...and it was just a hassle and would of been better off without a mic-less noob commanding and thus the kick for not resigning would be my guess....i commanded for 3 rounds today...nobody seemed mad at me and i think i even improved team coordination between squads...coordinated rides and suggested tactics to certain squads...provided valuable intel and gave great support. what more could you want out of a commander.
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in-game name : Anderson29
xfire : anderson299 |
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Last edited by Anderson29; 01-26-2009 at 12:57 AM..
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#19 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Not everybody who plays the mod really embraces what it is about, which is kind of silly, because you negate yourself of the strong points of the mod, while enduring its weaknesses. | |
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|TG|cap_Kilgore
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#20 | |
![]() Join Date: Mar 2008
Posts: 193
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comanders are good for relaying messages and imo yes the mic is important cos when in a fire fight i don't always get time or chance to read where as i can always listen. as for the over zealos admin who kicked you ?? maybe he spent too much time bunny hoping on karkand to know what team work really is ! | |
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| Tags |
| boring, command, commander, commanding, hates, uninformed |
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