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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
![]() Join Date: May 2006
Posts: 303
Location: CO
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Deal with it.
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#32 | |
![]() Join Date: May 2006
Posts: 617
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Yes nothing has changed from 0.8 for me, its even when i look in some directions. No matter if only a wall is there or some wide and open textures or players... i can go into it with screens next week..but remember Vsync is on and frames ONLY drop to 40- | |
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#33 | |
![]() Join Date: Feb 2008
Posts: 98
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Some thing must be wrong with your set-up. | |
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#34 |
![]() Join Date: Aug 2008
Posts: 21
Location: Düsseldorf
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The Point is im already Running an EVGa GTX 280 FTW, WTF shall i Upgrade?! I mean its like 24fps in some fallujah places for me, cou cant tell me that. PR maybe closer to "reality" but your not saying a "Fit for Crysis Ultra High" Machine cant run PR on constant 40fps?
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#35 | |
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PR Retrobate
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*CURRENTLY AFK - MIL STUFF*
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "By profession I am a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. , and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur. -Proud wearer of motorcycle helmets since 1998. |
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#36 |
![]() Join Date: Aug 2008
Posts: 21
Location: Düsseldorf
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Well ill give it a shot in aprox., march then well talk again ^^
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#37 | |
![]() Join Date: May 2007
Posts: 818
Location: Quebec
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I love PR and since I can run high performance game I would like maps and assets to always get better at each release as well but I understand people with low performance computers complaining about it. I know pr players that already must play on low, if requirements keep getting higher, they'll just stop playing it. | |
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#38 |
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PR Retrobate
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Ok then. If you can't run 0.85, I highly doubt you'd be getting ultra high on Crysis.
Fellas, it's 2009. Improving on the engine PR is built upon = higher specs required. We aren't going to limit it, that's just the way it is. There's nothing rude about that. We aren't standing still, and we're certainly not going backwards. Catch up, or you may start playing multiplayer solitaire soon |
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*CURRENTLY AFK - MIL STUFF*
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "By profession I am a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. , and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur. -Proud wearer of motorcycle helmets since 1998. |
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Last edited by Gaz; 01-23-2009 at 10:38 PM..
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#39 |
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Games get bigger and more good looking and with that you will get higher requirements. Thats just how its works and there is no reason for PR to hold back when they could be pushing the engine even more. + Most people can play the mod without any big problems with the FPS.
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#40 | |
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Retired Developer
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I fully back Gaz's comments. We are stretching the limits of this BF2 Engine to its extreme, you can not say "PR is just another BF2 Mod" Like has already been said - its 2009, you can not expect us to hold back on our development because some guys are running low end PC's (which are becoming a small number of people now) .... we need to continue to develop this, and yes of course PC's will need to be of a higher standard, but no more than a new game on the market right now .. really. If you have a decent PC, and you are still having issues ..... then its not PR, its something else on your PC set up. I have as a spare computer - built from old free bits - an old P4, 1Gb 3200 RAM, on a 5700 geforce card for my daughter to use now and again, and I know that runs PR fine on Med/Low settings - and that is a low end PC for today !!! Nothing is rude about that ..... its just the facts? . | |
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| Tags |
| 085, demands, higher, performance |
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