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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 01-24-2009, 09:09 PM   #11
Retired PR Developer
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Default Re: Tickets and Flags

I like the idea of having certain flags have certain ticket values for certain teams

but then a way thats already in

a flag that is easily defended should cost the defenders few tickets, and the attackers few defenders will die and many attackers will.

The problem with ticket costs on flags would be that a flag might change hands several times in a short time, which would result in major ticket lost without much bearing on the tactical situation.

I do think that ticket bleed should be brought back in, even if its incredibly slow for attackers. e.g. Mestia, Kolesck etc, so that they can't just sit back. This is really a gameplay thing to get the action rolling. And anyway, the APCs etc the russians have should give them the advantage they need to take the first flag at least.

I like Long, strategic rounds. But I don't want to only have time for one round of PR in a day, I would like to play at least three maps in a sitting and ticket bleed helps accomplish this, as well as helping to get rape over and done with quickly.

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