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Old 01-21-2009, 09:42 PM   #1
xcanadiansoldier
Default Shots on helicopter

When rpg or something hits a helicopter. It usually can stay alive. in the game it usually just blows up
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Old 01-21-2009, 09:44 PM   #2
Rudd
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Default Re: Shots on helicopter

yes, there is a good thread around here saying hp should be increased but critical damage should also be used


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Old 01-21-2009, 10:16 PM   #3
charliegrs

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Default Re: Shots on helicopter

what would be ideal is locational damage. you hit a chopper in the tail rotor, it will start to spin out of control. hit the engines, and it loses alot of power and you will have to limp it home before you crash. however i dont think these things are possible in the BF2 engine.

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Old 01-21-2009, 10:40 PM   #4
Rudd
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Default Re: Shots on helicopter

Quote:
what would be ideal is locational damage. you hit a chopper in the tail rotor, it will start to spin out of control. hit the engines, and it loses alot of power and you will have to limp it home before you crash. however i dont think these things are possible in the BF2 engine.
on local yes, dedicated it is spotty


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Old 01-21-2009, 11:35 PM   #5
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Default Re: Shots on helicopter

They had location based damage back in .5, or at the least something that resembles it. It caused server problems and didn't always work.


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Old 01-21-2009, 11:39 PM   #6
waldo_ii
Default Re: Shots on helicopter

Someone, a week or two ago, posted in the suggestion forums about raising helicopter health and the damage threshold so that the same amount of damage as now will weaken the helicopter to the point where it will cease to have necessary functionality, but will survive long enough for it to crash on the ground and have everyone have at least a chance of escaping.


*hint*maybethedevsaddedthatinatlastsecondbecauseth ecodewasevengiventoyouandevenitheuninteligentnubco uldlikelyfigureouthowtodoitthroughtrialanderrorine xploringtheprmodfilesforthehelicoptersandthenrepla cingafewnumberswithsomebiggerones*/hint*

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Old 01-21-2009, 11:43 PM   #7
Colonelcool125

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Default Re: Shots on helicopter

Quote:
Originally Posted by waldo_ii View Post
*hint*maybe the devs added that in at last second because the code was even given to you and even ithe uninteligent nub could likely figure out how to do it through trial and error in exploring the pr mod files for the helicopters and then replacing a few numbers with some bigger ones*/hint*
So people don't have to ruin their eyes trying to read that like I did :P.


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Old 01-22-2009, 01:06 AM   #8
orlandolukas

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Default Re: Shots on helicopter

well. 85 is outsoon and what ever changed is already there. Cant wait too see.


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Old 01-22-2009, 02:07 AM   #9
Doom721

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Default Re: Shots on helicopter

Last I heard...

There was things like "dynamic crashes" and loss of control of air vehicles after being hit, but it caused issues ( python? ) and didn't work

Though I remember hearing it **did** work on a local server.... don't quote me im going off memory :P


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Old 01-22-2009, 08:44 AM   #10
Engineer

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Default Re: Shots on helicopter

Shooting on a tail rotor and this leading into spinning is probably as neat feature as fastropes would be. Sounds nice, but doesn't really bring anything special in game...

I'd be completely fine with direct crash landings with even a chance of survivability.
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