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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jun 2008
Posts: 35
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When rpg or something hits a helicopter. It usually can stay alive. in the game it usually just blows up
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#2 |
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Retired PR Developer
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yes, there is a good thread around here saying hp should be increased but critical damage should also be used
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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what would be ideal is locational damage. you hit a chopper in the tail rotor, it will start to spin out of control. hit the engines, and it loses alot of power and you will have to limp it home before you crash. however i dont think these things are possible in the BF2 engine.
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known in-game as BOOMSNAPP
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#4 | |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#5 |
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They had location based damage back in .5, or at the least something that resembles it. It caused server problems and didn't always work.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#6 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Someone, a week or two ago, posted in the suggestion forums about raising helicopter health and the damage threshold so that the same amount of damage as now will weaken the helicopter to the point where it will cease to have necessary functionality, but will survive long enough for it to crash on the ground and have everyone have at least a chance of escaping.
*hint*maybethedevsaddedthatinatlastsecondbecauseth ecodewasevengiventoyouandevenitheuninteligentnubco uldlikelyfigureouthowtodoitthroughtrialanderrorine xploringtheprmodfilesforthehelicoptersandthenrepla cingafewnumberswithsomebiggerones*/hint* |
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|TGXV| Waldo_II
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#7 | |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#8 |
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well. 85 is outsoon and what ever changed is already there. Cant wait too see.
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#9 |
![]() Join Date: Jul 2006
Location: Michigan, USA
Posts: 500
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Last I heard...
There was things like "dynamic crashes" and loss of control of air vehicles after being hit, but it caused issues ( python? ) and didn't work Though I remember hearing it **did** work on a local server.... don't quote me im going off memory :P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "FAIL" - Right after you drive on the grass in Gran Turismo 4 Playing PR since Halo dropping spec ops and SL spawn To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ( .3 To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ) Proud Member of the ~6 player PR clan StrkTm |
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#10 |
![]() Join Date: Dec 2006
Posts: 2,040
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Shooting on a tail rotor and this leading into spinning is probably as neat feature as fastropes would be. Sounds nice, but doesn't really bring anything special in game...
I'd be completely fine with direct crash landings with even a chance of survivability. |
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| helicopter, shots |
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