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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
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Live by the sword, die by the sword...
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#22 |
![]() Join Date: Aug 2008
Posts: 9
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Meh, I won't lament the passing of the spec ops kit too much, I don't think it really fits in with PR gameplay anyway. However that doesn't mean I don't think spec op missions aren't a good idea, I agree with what someone said earlier on about spec ops needing to have their own gamemode or something. Currently one lone spec op guy going behind enemy lines isn't really useful nor realistic. For special forces to be a meaningful part of PR I think there would need to be provision for a whole squad per team of l337 spec ops d00dz. Ahem, SAS/SBS faction? *cough*
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#23 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Quote:
Silvery it isnt realistic, but considering the main army is like 32 one spec ops or one spec ops supported by a machine gunner is more or less appropriate I think. | |
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|TG|cap_Kilgore
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Last edited by Cassius; 01-18-2009 at 09:08 AM..
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