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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#21 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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A question of if we would make you all pay is so way out there. It depends on allot of thing. If you take a look at things like garrys mod or other games. Even at $19.95 (or what ever) would that be such a bad thing? specially if we can get in all the cool ideas we all have. Point being is if we do move to a new engine and it needs a larger team money might be required.
But I wouldn't even worry about these things. As its all hypothetical. You know you would throw down at least 9.95 for fastropes |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#22 |
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Forum Moderator
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What is this obsession with fast ropes? Exactly how many times dyu think it would be used?
And this is just thinking waaay too far in the future, tbh I really dont think we need our own engine, it works brilliantly as it is and atm its just no worth the immense hassle to basically create an entirely new game using a completely new engine. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... " |
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#23 |
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PR:BF2 Developer
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Fast Ropes would offer nothing to gameplay unless the chopper rotor blades had collisions and then they would come in slightly useful in Urban areas and forest areas where you can't land.
other than that, they are pointless game play wise |
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#24 |
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#25 |
![]() Join Date: Jan 2008
Posts: 12
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Not gonna lie I'd pay if they did a whole new PR but it'd have to be just like bf2ish, prish yea. I'd pay 50 bucks for fastropes, 20 bucks for no fastropes.
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#26 |
![]() Join Date: Sep 2008
Posts: 2,192
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I've already made a new engine. What's taking PR so long to make theirs? It's not like you need years of programming experience and be pretty good at calculus to make a good physics based game engine.
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#27 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#28 |
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Forum Moderator
![]() Join Date: Jan 2006
Posts: 6,999
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Lets just say that if fastropes are ever put in, they'll be on a pay per use basis ... that answer your question ?
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The only acceptable 'Lone Wolf' you'll be allowed to play :
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#29 |
![]() Join Date: Nov 2007
Posts: 1,600
Location: You can't get here from there
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Don't go around giving EA ideas for BF3, Saobh.
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#30 | |
![]() Join Date: Jul 2006
Posts: 194
Location: Mississauga,ON
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Quote:
There is link for donations on the front page. The PR guys give a lot of their time and effort and TIME to the mod and last year I realized I should give back and at the last release made a donation. And intend to donate with every update - consider it the same as an Add-On you'd buy for one of your retail games. They don't make a profit, money goes to paying for running this server, bandwidth, tools they need for development and Rhinos phallic support. I might be wrong on that last one.. Send them a couple $, you'll feel good about yourself. | |
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sig? Don't need no stinkin' sig - all those graphics and blinkey colours waste bandwidth and give me a headache...
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Last edited by Guardian[]B()b; 01-13-2009 at 10:06 PM..
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