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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
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"PYTHON: Removed pilot kit request from militia and taliban. (dbzao)"
WHY!? Maybe they want to fly. Get them on top of a building and flap their arms. It'll save the Brits and Americans a heck of a lot of hassle. :P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The best armor is staying out of gun-shot. -Italian proverb |
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#42 |
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try and keep the opinions on the other thread please. This one is for decoding only.
Thanks for all the help guys. First Post is updated. I'm taking a break |
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#43 |
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PYTHON: Lowered distance between FBs to xxxm from 400m. Also lowere(?) distance of assets from FBs to xxxm from xxxm. (dbzao)
WEAPONS: New ERYX Rxxxxxe from Dxxxxxxxy (jaymz) |
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#44 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 992
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I cant believe the amount of things that are being tweaked/changed.
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#45 |
![]() Join Date: Aug 2005
Location: Finland
Posts: 19
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"SOLDIERS: Mxxe vxxxxxxs axxxd for the mxxxxxxxxxt soldiers (chuc)" =
SOLDIERS: More veriants added for the meinsurgent soldiers (chuc) "SOLDIERS: Added x mxxe cxxxxxe sxxxxxr vxxxxxxs (chuc)" = SOLDIERS: Added x more chinese soldier veriants (chuc) Yay. |
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Last edited by seki; 01-01-2009 at 08:53 PM..
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#46 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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More Chinese soldier variants?
I wonder what they'll look like... |
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#47 |
![]() Join Date: Aug 2005
Location: Finland
Posts: 19
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#48 |
![]() Join Date: Apr 2008
Location: V?sterg?tland
Posts: 549
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This is what i've found that's not on the first page afaik.
PYTHON: Updated kit request rules to only accept requesting from APCs and SupplY CrateS. PYTHON: Updated deployable assets rules to check for faction specific supply crates. SOLDIERS: Fixed lighting issue on the Russian light soldier (chuc) SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn for all soldiers. xx seconds of sprint with a xxx second refill time. only exeption is Civilians which have xx seconds of sprint. (jaymz) SOLDIERS: Added x more chinese soldier variants (chuc) SOLDIERS: Reduced time needed before standing up after going to prone back to x.x seconds (chuc) SOUNDS: Changed deploy sound of AKxx bayonet. (jaymz) SOUNDS: Raised volume of dxxxxxt sounds slightly. (jaymz) SOUNDS: Lowered really loud engine noises on txxxxs. (jaymz) SOUNDS: Added hi-fidelity txxxxxxs mxxxxxg to the txxxxxxs sound (chuc) (ie. fidelity instead of frequency as frequency is one letter to much) SOUNDS: Increased distance of 3p rxxxxxs on lots of handheld weapons (jaymz) HUD: Added unique Warrior sxxxxxg icon (chuc) VEHICLES: Removed updated pxxxxxt loading sound from avenger. (dbzao) VEHICLES: Added fixed up sxxc map on the russian logistics trucks (chuc) VEHICLES: Added fixed Lynx textures to the repo. (rhino) VEHICLES: Some general PR'ixxxxxn to the new BTR-90. (jaymz) VEHICLES: Updated vehicles to deploy faction specific supply crates. (dbzao) VEHICLES: Updated the Lynx from Txxxn and also added the tweak back in that I by mistake deleted here. (rhino) VEHICLES: Added generic passenger HUD to -Bradley- passengers (falkun) GENERAL: Attempt to load PR servers without using pr.exe. Removed working vxxxo. (dbzao) OBJECTS: Added -faction specific- supply crates. (dbzao) faction specific also fits into two below and also textures on the second below OBJECTS: Added new Deployable IGLA DxxxxT AA to the repo. (rhino) WEAPONS: Added updated eryx deploy animations, with new eryx tweak file from dxxv (chuc) WEAPONS: Reworked eryx tweak file (chuc) WEAPONS: Changed Shotgun firing sound and tweaked some of its animations (chuc) WEAPONS: Lowered shoot delay on Benelli M4 shotgun since it's semi-auto. (jaymz) You should mark this on as green as we don't know whether it's an mp5, m16 or so ---> WEAPONS: Added new Mxx reload animation (chuc) Same as above--->WEAPONS: Added no bayonet versions of AKxx's for both insurgents and generic russian weapons. (katarn) should be green allready right?--->WEAPONS: Edited SVD texture (chuc) WEAPONS: Added 3p animations for the Artillery shell IED (chuc) should be green aswell (to avoid confusion)--->WEAPONS: More 3p animation tweaks (chuc) And I don't know about these ones but they wern't included on the first page: MUSIC: New Russian win/lose themes. (jaymz) STATICS: Added new dxxxxxxxxe xxxxl nxxt and pxxxxxx from Cxxxxxxxxx. (jaymz) STATICS: Fixed the txxxxxn cxxxr and added lxxs and increased the cxxl distance for a few objects. (rhino) STATICS: New dual-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz) ASSETS: Added new lxxx textures I just more for Txxxn in .psd format to the rxxo. (rhino) ASSETS: Added rxxxxr cxxxe and both rxxxxxxxxg txxxxxxxt icons to Chuc's icons (chuc) ASSETS: Updated new razorwire to spawn as wreck. Fixed some dirty objects. (dbzao) ASSETS: Reworked razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao) MENU: Updated fonts used in menus (ancientman) MENU: Updated CP name font, should be easier to read on more maps now (ancientman) MENU: Updated changes (nxxxs a good look at for any cxxxxxxxxxs) (ancientman) PROJECTILES: Increased x.xx dxxxxe drop off from xxxm->xxxm (jaymz) MATERIALS: Wxxxxh is now used for more Rxxxxxl, nxxxxxg exxe. (jaymz) MATERIALS: Rxxxxxxd wxxxxh being used for more rxxxxxl. not nxxxxd.xx (jaymz) MATERIALS: Set Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz) MATERIALS: Prevented sxxxxl from dxxxxxxxg lxxxxxxxs. (jaymz) MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz) MATERIALS: Hxxxxxxxs from pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz) MATERIALS: Axxxxxr axxxxxt to more ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz) EFFECTS: Fixed issue with exxxxxxxe effect. (dbzao) EFFECTS: Set C4 to use Xxxxxe explosion effect (jaymz) VEGETATION: Fixed some dxxxg animations in wxxxxxxxxxxxxxp (Rhino, plz check to make sure it's working ok). (dbzao) |
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#49 |
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Mark your changes with some other color or it is way too difficult for me to find what you changed....
EDIT: Ok already updated first post with most of the changes i could find in yours, even though i already had some and some im not too sure about. Also your first page reference should have been an old one since you're missing alot of changes that were made some time ago. Thanks for the help though, it is always appreciated. |
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Last edited by Onil; 01-02-2009 at 12:26 AM..
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#50 | |
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PR Developer
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