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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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[PR]AC3421 the devs posted the changelog for this version here http://www.realitymod.com/forum/f196...est-build.html they added xxxxxs in to slow us down because if they released 0.85 straight away our minds would quite simply explode
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#32 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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MATERIALS: Wxxxxh is now used for Mine Removal, nothing else. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh being used for Mine removal. Not needed. MATERIALS: Set Incendiary grenade to destroy mines. (jaymz) MATERIALS: Prevented shovel from disabling landmines. (jaymz) MATERIALS: Another attempt to make insurgency grenades destroy mines. (jaymz) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#33 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#34 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#35 |
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hm interesting...
if that is true then it might explain why crewman might be getting repair ability. Anyway, i believe the first post is completely up to date. phew... |
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#36 | ||
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Quote:
Quote:
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#37 |
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I believe it is in Materials because it is the connection between 2 materials that removes the mine...
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#38 |
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PYTHON: If a coalision player kills a civilian outside the ROE, his score is reset to 0 (and all other pxxxxxxxs axxxxxd as well)x (dbzao)
"Punishments awarded" OBJECTS: Attempt to make supply crates not destructable by sxxxl axxs. (dbzao) "small arms" SOUNDS: Ixxxxxxxd dxxxxxxe of 3p reload sounds (jaymz) "Increased distance of 3p reload sounds" |
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#39 |
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SOUNDS: Lowered volume of walk x sprint sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: New Enfield firing sound (jaymz) Pretty easy that last one |
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#40 |
![]() Join Date: Jan 2008
Posts: 191
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WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nauseating (chuc)
Yay I decoded something. |
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