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Old 01-01-2009, 05:45 PM   #31
AquaticPenguin
Default Re: v0.853 Changelog

[PR]AC3421 the devs posted the changelog for this version here http://www.realitymod.com/forum/f196...est-build.html they added xxxxxs in to slow us down because if they released 0.85 straight away our minds would quite simply explode
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Old 01-01-2009, 05:52 PM   #32
Jonny

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Default Re: v0.853 Changelog

MATERIALS: Wxxxxh is now used for Mine Removal, nothing else. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh being used for Mine removal. Not needed. (jaymz)
MATERIALS: Set Incendiary grenade to destroy mines. (jaymz)
MATERIALS: Prevented shovel from disabling landmines. (jaymz)

MATERIALS: Another attempt to make insurgency grenades destroy mines. (jaymz)

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 01-01-2009, 05:57 PM   #33
Tartantyco

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Default Re: v0.853 Changelog

Quote:
Originally Posted by Jonny View Post
MATERIALS: Wxxxxh is now used for Mine Removal, nothing else. (jaymz)
MATERIALS: Wrench is now used for Mine Removal, nothing else. (jaymz)

Make Norway OPFOR! NAO!

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Old 01-01-2009, 05:57 PM   #34
Colonelcool125

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Default Re: v0.853 Changelog

Quote:
Originally Posted by Jonny View Post
MATERIALS: Wrench? is now used for Mine Removal, nothing else. (jaymz)
Could this be it?

EDIT:
Damnit, Ninja'd


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Old 01-01-2009, 06:22 PM   #35
Onil

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Default Re: v0.853 Changelog

hm interesting...

if that is true then it might explain why crewman might be getting repair ability.

Anyway, i believe the first post is completely up to date. phew...


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Old 01-01-2009, 06:34 PM   #36
badmojo420
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Default Re: v0.853 Changelog

Quote:
MATERIALS: Wrench? is now used for Mine Removal, nothing else. (jaymz)
In materials? That would be in weapons/vehicles/kits.


Quote:
KITS: Fixed crewman kits not having repair ability. (dbzao)
So crewman kits can repair now?
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Old 01-01-2009, 06:41 PM   #37
Onil

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Default Re: v0.853 Changelog

I believe it is in Materials because it is the connection between 2 materials that removes the mine...


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Old 01-01-2009, 06:48 PM   #38
Dagfari
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Default Re: v0.853 Changelog

PYTHON: If a coalision player kills a civilian outside the ROE, his score is reset to 0 (and all other pxxxxxxxs axxxxxd as well)x (dbzao)

"Punishments awarded"

OBJECTS: Attempt to make supply crates not destructable by sxxxl axxs. (dbzao)

"small arms"

SOUNDS: Ixxxxxxxd dxxxxxxe of 3p reload sounds (jaymz)

"Increased distance of 3p reload sounds"
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Old 01-01-2009, 07:11 PM   #39
Scot
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Default Re: v0.853 Changelog

SOUNDS: Lowered volume of walk x sprint sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)

SOUNDS: New Enfield firing sound (jaymz)

Pretty easy that last one


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Old 01-01-2009, 07:17 PM   #40
Zeppelin35

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Default Re: v0.853 Changelog

WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nauseating (chuc)

Yay I decoded something.
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