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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#22 | |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 992
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Quote:
That doesn't explain anything to me. | |
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#23 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 992
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#24 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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WEAPONS: Added hxxd bxxxxxg to nxxxxxxs wxxxxxs (not all of them yet) (chuc)
WEAPONS: Added hxxd bxxxxxg in sxxxxt animations to all weapons (phew) (chuc) could possibly be: WEAPONS: Added head bobbing to numerous weapons (not all of them yet) (chuc) WEAPONS: Added head bobbing in sprint animations to all weapons (phew) (chuc) Because the words fit. As it is legible and seems relatively sane then it is very likely this is what it said. PYTHON: Added code to disable forward outpost spawn if enemies are close. (dbzao) SOUNDS: Set all shotguns to use the same firing sounds (a mxxxxxxd rxxxxxxxn one)x The new sounds weren't working out. (jaymz) SOUNDS: Tweaks to shotgun sounds. (jaymz) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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Last edited by Jonny; 01-01-2009 at 05:30 PM..
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#25 |
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Updated a few things and added your changes aswell Jonny.
Thanks for the effort. |
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#26 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 992
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Why are some of the words x'd out?
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#27 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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PYTHON: Lowered distance between FBs to xxxm from 400m. Also lowere distance of assets from FBs to xxxm from 200m. (dbzao) [guess he missed the last 'd' there, tut tut db.
SOUNDS: Lowered volume of oxxxxs zoom in sound (jaymz) SOUNDS: Tweaked Enfield firing sound (jaymz) SOUNDS: New Enfield firing sound (jaymz) SOUNDS: Bounded volume of H-AT x L-AT/RPG firing sounds (jaymz) I'm on a roll here! |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#28 |
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SOLDIERS: Changed UN face to look Ixxxxn (chuc)
changed UN face to look indian? |
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known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#30 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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SOUNDS: Lowered volume of wxxk & sxxxxt sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
Sure I already posted these two: STATICS: Fixed the taliban cxxxr and added lods and increased the cull distance for a few objects. (rhino) STATICS: New dual-purpose deployable razorwire from Fox. (jaymz) ASSETS: Added new lynx textures I just made for Txxxn in .psd format to the repo. (rhino) PROJECTILES: Increased x.xx[calibre] damage drop off from xxxm->xxxm (jaymz) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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Last edited by Jonny; 01-01-2009 at 05:48 PM..
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