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Old 01-01-2009, 02:28 PM   #11
Onil

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Default Re: v0.853 Changelog

Thanks for the help boys. One word at a time and we will get this decoded in no time.

Keep it coming

Xfire: 0nil (zero upfront) Add if you think you can help.


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Old 01-01-2009, 02:33 PM   #12
[R-COM]Ragni<RangersPL>
PR Community Faction Lead

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Default Re: v0.853 Changelog

PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sxxxxxxs)x (dbzao)


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 01-01-2009, 02:42 PM   #13
Onil

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Default Re: v0.853 Changelog

Thanks Ragni.

Edited:

PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao)

PYTHON: Updated insurgency to disable the cache spawn point only when the coalition gets the revealed message. (dbzao)


eheh


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Old 01-01-2009, 03:08 PM   #14
MaxBoZ
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Default Re: v0.853 Changelog

SOLDIERS: Removed time needed before setting up after going to prone back to x.x seconds (chuc)


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Old 01-01-2009, 03:20 PM   #15
Jonny

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Default Re: v0.853 Changelog

WEAPONS: Added new 3p AG36 UGL reload animation (chuc)

KITS: Re-skinned RPG on back kit geometries to look the same as the RPG rounds currently in use (chuc)

SOUNDS: Bxxxxxd vxxxxe of xp firing sound for BMP3 Bow mg's. (jaymz)

PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao)

PYTHON: Attempt to fix spawning in wrong rally point. (dbzao)

PYTHON: Attempt to fix the issue of kills not being counted if the enemy doesn't respawn and the round ended. (dbzao)

PYTHON: Increased kit request distance from bunkers/firebases to be xx meters instead of x meter. Added fxxxxxxxxxxxr as xxxm rxxxxs kit request location to be used at cxxxxxxs. Added m113 apc as kit req location to usmc if needed at some maps (fallujah)x (dbzao)

OBJECTS: Attempt to make supply crates not destructible by sxxxl axxs. (dbzao)

KITS: Set all conventional rifleman AT kits to use normal rifleman kit geometries (chuc)

PYTHON: Updated ticket penalties of deployable assets to only count if it was destroyed by the enemy. (dbzao)

PYTHON: Updated taliban to have hideouts and no other deployable asset. (dbzao)

PYTHON: Added different message for insurgents trying to deploy assets with the wrong kit. (dbzao)

PYTHON: Increased wounded time to x minutes. (dbzao)

PYTHON: Updated insurgency to dxxxxe the cache spawn point only when the coalition gets the revealed message. (dbzao)

PYTHON: Updated insurgency to reveal the first objective to the coalition only ~x minutes into the round. (dbzao)

PYTHON: Updated kit request rxxxs to only accept requesting from APCs and SupplY CrateS. Updated dxxxxxxxxe axxxxs rxxxs to check for fxxxxn sxxxxxxc supply crates. (dbzao)

PYTHON: Attempt to fix issues with not being able to dxxxxe sxxe mxxxxxs. (dbzao)
PYTHON: Some changes to mxxxxxs to try make them more rxxxable. You may need to wait x seconds to do an action like dxxxxe one so the core can load it. (dbzao)

SOLDIERS: Desert type-xx digital camo skins for the PLA added (woodland skins now have _woodland suffix) (chuc)

SOLDIERS: Taliban and mxxxxxxxxxt cxxxxxxn textures given jxxxxr, nxxe sxxxs rxxxxxxd (chuc)

HUD: Gave Artillery IED its own icon (chuc)

HUD: Added and updated a whole bunch of sxxxxxxxn icons (chuc)

HUD: Added cease fire message to comm rose. (dbzao)

OBJECTS: Added taliban supply crate (needs texture Chuc)x (dbzao)
OBJECTS: Added taliban supply crate texture (chuc)

FONTS: Updated CP font axxxn, now it's perfect (ancientman)
FONTS: Updated CP font colour to white (ancientman)

WEAPONS: Cleaned up RKG3 animations (chuc)

WEAPONS: Updated M67 skins (chuc) [not so sure about this one]

WEAPONS: Increased Field dressing rxxxxxxxxxxg sxxxxxxh from xx% to xx% (jaymz)

I'm not so bad at this!

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 01-01-2009, 03:39 PM   #16
Tartantyco

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Default Re: v0.853 Changelog

PYTHON: Updated txxxxxxg to not lose any tickets for dxxxh or vxxxxxe dxxxxxxxd. (dbzao)
is
PYTHON: Updated training to not lose any tickets for death or vehicle destroyed. (dbzao)

PYTHON: Increased wxxxxxd txxe to x mxxxxxs. (dbzao)
is
PYTHON: Increased wounded time to x minutes. (dbzao)
(My guess is 3 minutes)

PYTHON: Updated txxxxxn to have hxxxxxxs axd no oxxxr dxxxxxxxxe axxxt. (dbzao)
is
PYTHON: Updated taliban to have hideouts and no other deployable asset. (dbzao)

PYTHON: Added dxxxxxxxt mxxxxxe for insurgents txxxxg to dxxxxy axxxxs with the wrong kit. (dbzao)
is
PYTHON: Added dxxxxxxxt message for insurgents trying to deploy assets with the wrong kit. (dbzao)

Make Norway OPFOR! NAO!

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Last edited by Tartantyco; 01-01-2009 at 03:50 PM..
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Old 01-01-2009, 04:23 PM   #17
Onil

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Default Re: v0.853 Changelog

Thanks Tartantyco.

Jonny, great job! We are finding either the same stuff or the pieces that the other one is missing so we are pretty much finding everything at a quick pace.


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Old 01-01-2009, 04:47 PM   #18
Jonny

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Default Re: v0.853 Changelog

KITS: Switched out weapons on pickup kits to Iraqi insurgent geometries to prevent cxxxxxxxxxc errors from taking place (chuc)

VEHICLES: Set vehicles to lose only xxp when upside down so they'll last much longer. (jaymz)

KITS: Insurgentx given the sxxxxxxt sxxxxxn, insurgentx given the grenade trap (replacing the smoke grenade) (chuc)

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Last edited by Jonny; 01-01-2009 at 05:00 PM..
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Old 01-01-2009, 05:08 PM   #19
[PR]AC3421
Default Re: v0.853 Changelog

im confused, where are you getting this information?
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Old 01-01-2009, 05:12 PM   #20
Jonny

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Default Re: v0.853 Changelog

Just fitting words to spaces.

WEAPONS: Rxxxxxxxd AK74m scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc)

SOLDIERS: Taliban and meinsurgent civilian textures green jumper, nike shoes replaced (chuc) [I dont quite believe this one, TBH]

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Last edited by Jonny; 01-01-2009 at 05:18 PM..
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