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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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Thanks for the help boys. One word at a time and we will get this decoded in no time.
Keep it coming Xfire: 0nil (zero upfront) Add if you think you can help. |
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#12 |
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PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
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PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sxxxxxxs)x (dbzao)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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Thanks Ragni.
Edited: PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao) PYTHON: Updated insurgency to disable the cache spawn point only when the coalition gets the revealed message. (dbzao) eheh |
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Last edited by Onil; 01-01-2009 at 02:49 PM..
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#14 |
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SOLDIERS: Removed time needed before setting up after going to prone back to x.x seconds (chuc)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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WEAPONS: Added new 3p AG36 UGL reload animation (chuc)
KITS: Re-skinned RPG on back kit geometries to look the same as the RPG rounds currently in use (chuc) SOUNDS: Bxxxxxd vxxxxe of xp firing sound for BMP3 Bow mg's. (jaymz) PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao) PYTHON: Attempt to fix spawning in wrong rally point. (dbzao) PYTHON: Attempt to fix the issue of kills not being counted if the enemy doesn't respawn and the round ended. (dbzao) PYTHON: Increased kit request distance from bunkers/firebases to be xx meters instead of x meter. Added fxxxxxxxxxxxr as xxxm rxxxxs kit request location to be used at cxxxxxxs. Added m113 apc as kit req location to usmc if needed at some maps (fallujah)x (dbzao) OBJECTS: Attempt to make supply crates not destructible by sxxxl axxs. (dbzao) KITS: Set all conventional rifleman AT kits to use normal rifleman kit geometries (chuc) PYTHON: Updated ticket penalties of deployable assets to only count if it was destroyed by the enemy. (dbzao) PYTHON: Updated taliban to have hideouts and no other deployable asset. (dbzao) PYTHON: Added different message for insurgents trying to deploy assets with the wrong kit. (dbzao) PYTHON: Increased wounded time to x minutes. (dbzao) PYTHON: Updated insurgency to dxxxxe the cache spawn point only when the coalition gets the revealed message. (dbzao) PYTHON: Updated insurgency to reveal the first objective to the coalition only ~x minutes into the round. (dbzao) PYTHON: Updated kit request rxxxs to only accept requesting from APCs and SupplY CrateS. Updated dxxxxxxxxe axxxxs rxxxs to check for fxxxxn sxxxxxxc supply crates. (dbzao) PYTHON: Attempt to fix issues with not being able to dxxxxe sxxe mxxxxxs. (dbzao) PYTHON: Some changes to mxxxxxs to try make them more rxxxable. You may need to wait x seconds to do an action like dxxxxe one so the core can load it. (dbzao) SOLDIERS: Desert type-xx digital camo skins for the PLA added (woodland skins now have _woodland suffix) (chuc) SOLDIERS: Taliban and mxxxxxxxxxt cxxxxxxn textures given jxxxxr, nxxe sxxxs rxxxxxxd (chuc) HUD: Gave Artillery IED its own icon (chuc) HUD: Added and updated a whole bunch of sxxxxxxxn icons (chuc) HUD: Added cease fire message to comm rose. (dbzao) OBJECTS: Added taliban supply crate (needs texture Chuc)x (dbzao) OBJECTS: Added taliban supply crate texture (chuc) FONTS: Updated CP font axxxn, now it's perfect FONTS: Updated CP font colour to white (ancientman) WEAPONS: Cleaned up RKG3 animations (chuc) WEAPONS: Updated M67 skins (chuc) [not so sure about this one] WEAPONS: Increased Field dressing rxxxxxxxxxxg sxxxxxxh from xx% to xx% (jaymz) I'm not so bad at this! |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#16 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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PYTHON: Updated txxxxxxg to not lose any tickets for dxxxh or vxxxxxe dxxxxxxxd. (dbzao)
is PYTHON: Updated training to not lose any tickets for death or vehicle destroyed. (dbzao) PYTHON: Increased wxxxxxd txxe to x mxxxxxs. (dbzao) is PYTHON: Increased wounded time to x minutes. (dbzao) (My guess is 3 minutes) PYTHON: Updated txxxxxn to have hxxxxxxs axd no oxxxr dxxxxxxxxe axxxt. (dbzao) is PYTHON: Updated taliban to have hideouts and no other deployable asset. (dbzao) PYTHON: Added dxxxxxxxt mxxxxxe for insurgents txxxxg to dxxxxy axxxxs with the wrong kit. (dbzao) is PYTHON: Added dxxxxxxxt message for insurgents trying to deploy assets with the wrong kit. (dbzao) |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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Last edited by Tartantyco; 01-01-2009 at 03:50 PM..
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#17 |
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Thanks Tartantyco.
Jonny, great job! We are finding either the same stuff or the pieces that the other one is missing so we are pretty much finding everything at a quick pace. |
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#18 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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KITS: Switched out weapons on pickup kits to Iraqi insurgent geometries to prevent cxxxxxxxxxc errors from taking place (chuc)
VEHICLES: Set vehicles to lose only xxp when upside down so they'll last much longer. (jaymz) KITS: Insurgentx given the sxxxxxxt sxxxxxn, insurgentx given the grenade trap (replacing the smoke grenade) (chuc) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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Last edited by Jonny; 01-01-2009 at 05:00 PM..
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#19 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 992
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im confused, where are you getting this information?
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#20 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Just fitting words to spaces.
WEAPONS: Rxxxxxxxd AK74m scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc) SOLDIERS: Taliban and meinsurgent civilian textures green jumper, nike shoes replaced (chuc) [I dont quite believe this one, TBH] |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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Last edited by Jonny; 01-01-2009 at 05:18 PM..
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