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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,866
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I'm just hoping it doesn't mess up .85's fastropes.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#12 |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 745
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Hopefully then new patch will help out modders, but if all else fails, we should be able to stay on 1.41, or would EA force the login to be done with an updated 1.5 client?
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#14 |
![]() Join Date: Mar 2006
Location: GREAT (Amazing) Britain
Posts: 1,029
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hopefully they will take out that Mine Invisibility bug.
I would like to see a World War One Battlefield Game, as I feel it is something that seriously lacks, there are plenty of WWII, Call of Duty, Call of Duty 2, BF1942, Company of Heroes, Medal of Honour etc... same with modern warfare. Though I would like to see WWI and Korea, as they were very important conflicts. WWII started because of WWI Oh well lets wait and see. |
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#15 | |
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PR2 Manager
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Quote:
I was about to post saying "How little fun would it be to get constantly shelled, face an endless wave of enemies and have little or no chance of lasting more than 30 seconds once combat starts?". And then I realised that I such a game exists already and that I played it for several months before I discovered Project Reality - vanilla BF2, anyone? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Aug 2007
Posts: 313
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Battle Field WWI
Features include: -Waiting idle for a long time! -Learning the life of a soldier living in a trench! -Write letters to your hometown girl friend! -Post war psychosis! Fight enemies such as: -Germans -Trench foot! |
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#17 | |
![]() Join Date: Mar 2008
Location: Vancouver
Posts: 956
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Quote:
Any real developer is going to want communities to mod the crap out of a game if it means the longevity of it. The only real exception I can think of is Oleg Maddox and his obsessive need to control all aspects of IL-2 except for maybe the skins you put on your airplane. That said for publishers games are like music. Think of developers as the musicians, the ones being pushed around by the executives. They just want you to buy it and then buy the next one. If we're all sucked into modding BF2 we might not buy the next one. Its like... engineering competition with their own money. Thats how they see it anyway probably. Also theres gonna be an ideological part to it. Corporations protect patents like they're their children. The popular rise of the concept of Intellectual Property has only made this worse and of course the idea came about largely to do with computers and software. Have you ever read a EULA lately? We don't own the games we play. We're just buying a license to play them. I find the notion detestable, especially for $50 or $60+ a pop, but thats how it is. Why would a publisher let us mod a game into something else when they can just do some light programming, make a few more maps, and release it as a pay-for expansion pack? These people aren't interested in community, quality, or even ACTUALLY making a revolutionary game (though they'll market every release as one). They just want a buck and Blacksand is just another competitor, one they can easily crush or diminish by withholding the SDK. Its all so stupid but welcome to the corporate mind set. Don't give anything away for free. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR.NATO.P*Funk To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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i just hope they solve all the BS punkbuster driver, handshaking, and other errors. Of course, PB would have to be forced to do all that but there isnt anyone that is better but DICE to support that.
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#19 |
![]() Join Date: Dec 2008
Location: London
Posts: 48
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Is it just me or are the one or two new statics with the new map?
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#20 |
![]() Join Date: Mar 2007
Posts: 588
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That sounds like PR to me. But I guess my la-la land of Garry's Mod is a more peaceful place.
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"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg |
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| Tags |
| 2009, bf2, due, early, patch |
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