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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Oct 2008
Posts: 235
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I read that the devs are making really big maps (4km) I wanted to know what will the minimum requirments to run this maps on minimum are going to be.
in my country not everyone has more than 1GB RAM or more than a 5200 nvidia, I am specially worried about RAM any info? sorry for my bad english |
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#2 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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These maps do take allot of RAM. We have a few 4km maps running right now : Kashan desert and Battle for Qinling
I would say your going to have problems running these maps. Some of the smaller maps you should be fine. I know its hard and/or not cheap but PR has taken the BF2 engine farther then when it was first released. Hope your able to get some good game in! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#3 |
![]() Join Date: Oct 2008
Posts: 235
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I have 2gb ram, and I can run Kashan desert and Battle for Qinling ok in low. (both have few trees and objects).
the new maps are going to need more than 2gb ram?. they have more objects? thank you for your answer. |
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#4 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Yes future 4km and all maps for that matter will have more and more detailed.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#5 |
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Forum Moderator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... " |
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#6 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
![]() Join Date: Mar 2007
Posts: 244
Location: Philadelphia
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performance is spelled wrong. It bugs me because I lost my school spelling bee, got 2nd place, and missed out on regionals because of that word in 5th grade. /boring childhood scars
The bigger these maps get, the more of the pr community who cant afford to upgrade will be left in the dust. |
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Ingame: =TCC= Morph265
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#8 | ||
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 12-12-2008 at 08:48 PM..
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#9 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
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#10 |
![]() Join Date: Nov 2007
Posts: 1,600
Location: You can't get here from there
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Hell, I can't even play Halo on my modern Vista rig!
CodeRedFox is absolutely right - this is like any other game in that the developers will do everything they can to avoid slowing their progress for people who don't have the correct PC specs. |
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| Tags |
| 4km, maps, preformance |
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