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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
![]() Join Date: Apr 2008
Posts: 445
Location: Sofia
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Whi do we need theese big maps for, i mean BF2 engine is restricted to 64players, 4km should be the bigest map, dont go to 8km map.
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#12 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Allot of people really enjoy them. There is a reason Kashan desert is always packed. but dont fear, we have and planned on always having a good mix of small, medium and large maps.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#13 |
![]() Join Date: Aug 2007
Posts: 309
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Bf2 is almost 5 years old...It's time for an upgrade.
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#14 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Thread done, it can only get flamie after this. You can voice your hardware opinions HERE
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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| Tags |
| 4km, maps, preformance |
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