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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#71 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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CAS you forgot the mines
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#72 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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The mines that sit above the surface in plain sight... Believe me I didn't (forget) about them. It's the same problem of the APC having to do something in order for it to get killed, whereas an engineer or HAT soldier has 32 guys that are actively trying to find and kill him. When it takes 7 seconds of being still (and that means not trying to aim at it while its moving) to successfully hit an APC with a rocket, that means all the APC must do is not stay still for 7 seconds.
(Anecdotal); I've seen it in where me and another HAT would fire at a moving APC 600m away on Kufrah, miss, and have the BMP-3 close onto us before we have another rocket reloaded. It's likely that we suck, but the fact is that the driver probably knows the limitations of the HAT and made a smart tactical decision. Point: If you make weapons slow to operate, the best response is to move and fight them extremely fast. Fast, powerful, and accurate weapons make the conflict slow down. Compare games where you are armored like a refrigerator like Gears of war and Halo to Arma, OF2 etc. In WWI half a continent was turned into a massive trench-line because people know that if you get in the open you are gonna die. Then they invent tanks that are immune to gunfire and wonder of wonders, the fight starts up again. Tanks didn't have exceptional firepower, in fact it was smaller than most artillery of the day. It was because they were not concerned about getting hit by bullets that they could move. Once a weapon is no longer hurts you, you are free to move in an area that it covers. |
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Last edited by CAS_117; 01-06-2010 at 04:26 PM..
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#73 |
![]() Join Date: Jan 2010
Location: Texas
Posts: 20
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your right and medics too your right there under them and but they ignore you cause your not in his so called "squad"
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#74 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Quote:
I often hear people complain about the APCs' lack of stabilization system to fire on the move, but I seldom notice anyone say anything about the fact that the HAT takes 7 seconds of not moving at all to shoot without killing yourself. The only time I've feared dying in a APC is when I'm on kashan where I know there are bigger badder fish around, the tanks. There's is also 1 problem with INF working with APCs currently in PR though, DEVIATION! Most of the time, also speaking from my experience, the HAT gunner knows that he can get the rocket on the way even if enemy (supporting) INF spots him because he knows that the rifles will take at least a few seconds to become accurate. This totally renders INF support irrelevant in the sense that they can provide anti-tank protection for the APCs, which all goes back to support the fact that the APCs are most effective working as mini-tanks than a INF support vehicle. | |
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#75 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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To be honest I think you can quite easily maintain both roles ingame, moving troops if they call for it/need support but being a hunter the rest of the time.
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#76 |
![]() Join Date: Apr 2009
Posts: 1,417
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Deviation and set up times to be reduced on the LAT and HAT, or at least reducing set up time and time to reach minimum deviation.
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| Tags |
| apc, carrier, fighting, personal, vehicle |
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