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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#42 | |
![]() Join Date: Jul 2008
Posts: 965
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In other words, there are only two people on the other team who aren't in APCs of their own that you are scared of, only two who can engage you on remotely fair terms, and 28 others for you to farm for tickets. If you are even remotely successful, then the number of people on the other team who can dent your armour will never be at 4. In an average game, no more than 2 out of 5 squads will have any anti-armour capability at all. That's a lot of people looking to become homes for HE shrapnel. You could try and help cap points with native infantry, but what would the point be? The win conditions don't favour aggressive flag capping - bleed sits so far back that simply fighting to it takes most of the match to get to them. You do better by using your mobility and firepower to bleed the other team out the old fashioned way, and help frustrate their plans. This, by the way, is not support for nerfing the mobility, armour or firepower of APCs in any way. That's silly because APCs aren't the problem - unrealistically gimped infantry are. | |
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#43 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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#44 | |
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If not, I think you've missed the whole point of the thread. Edit: Truism, you do have a fair point, however there is far more on the battlefield that can dispatch with IFVs and APCs then other APCs and infantry carried AT. Mines, Heavy Armour, Airsupport that can be called down surgically by any SL, etc. - That's if you're willing to go through the "trauma" of trying to get people to work together - something happening on public servers across the world right now. | |
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[T&T] SqnLdr To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | All Maps: 217.146.85.30:16567 Helping to encourage Team-Level public play one round at a time |
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Last edited by SqnLdr; 12-10-2008 at 10:26 AM..
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#45 |
![]() Join Date: Jun 2007
Posts: 3,941
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I hope this doesn´t turn into a lets remove all vehicles so that infantry have unrealistically nothing to worry about in modern warfare.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#46 | |
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PR:BF2 Developer
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http://www.realitymod.com/forum/f112...tml#post791886 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#47 | |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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You seemed not to get my post, you have 6 guys. Non of them have never played with each other before. The teamwork rate has been proven to be alot lower in those groups. In a group of 6 men that play all the time with each other, the teamwork rate is much higher. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Irl the apc moves you to the battle, most of the maps start during a battle usually, you are already there. On maps like Kashan desert it makes much sense for the apc to transport troops. Or on Assault on Mestia if you have to change location.
On Muttrah you are usually heavily involved into fighting most of the times, so it does not make sense to bother entering the apc. The apc should stick with the troops. If you have a lot of ground to cover however, as always it makes sense again to call for transport instead of having a huey land in a hotzone. Basrah is an excellent map to employ troop transport via apc. You safe time and on the approach over open ground to the city the apc covers you and delivers your squad safely. So in other words, use common sense. Is there a lot of ground to cover, will there be enough idle time that it is worth to bother waiting for and boarding the apc ? EDIT: I noticed many suggesting the apc is fine on his own and shouldnt worry about infantery support. I disagree, if he lonewolves enemy squads will either hide or hide and destroy the apc. On most maps best strategy with an apc is to stand back and casually crash a firefight putting rounds in like 2-3 enemy squads, which are totally in the open with nowhere to run and dissappearing again. Not only is this strategy safer, but you will also get A LOT more kills. |
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|TG|cap_Kilgore
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Last edited by Cassius; 12-11-2008 at 09:41 PM..
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#49 |
![]() Join Date: Feb 2007
Location: In the Pasture
Posts: 1,233
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Ah, that's kinda the point. Infantry runs from armor. There is very little you can do to a tank to stop it. Typical USMC augmented infantry platoon (+/-60 men) would have one HAT team and maybe a half dozen LAT missiles. So on a 64 player server we already have a lot more AT than IRL would.
The real problem in PR is the lack of coordination between infantry and armor. Play a tournament some day and you'll see some amazing team work. We ran an organic armor platoon, but we worked very closely with infantry, responding to request for support (team speak squad leader's channel is essential for this, though a good commander would work as well), providing transport and evac, even playing decoy for the infantry. Frankly, on pub servers I don't think you'll ever get over this problem. Too many players don't understand how to coordinate with armor, so on those servers I just sit on the hill top with my 25mm sniper rifle and pick off noobs. |
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Golden Camel Alliance
Fear the Moo!!! <MFF> |
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#50 |
![]() Join Date: Sep 2008
Posts: 2,197
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The issue it really that people tend to group armor and people tend to group infantry into separate squads. Communication is too slow between the two so the APC drivers do their own thing.
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| Tags |
| apc, carrier, fighting, personal, vehicle |
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