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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
![]() Join Date: Apr 2007
Posts: 1,580
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IFVs do have big autocannons mounted for a reason, that reason being infantry support. Mechanized infantry is trained to operate with IFV support. I wouldn't really want to see APCs that are just glorified trucks with some more armor bolted on. As it is now, APCs/IFVs work very well when employed in ways that they get employed in real life. They are also more vulnerable when operating alone, as opposed to operating with infantry support.
The main problem is getting people to expect APC transport, and getting APCs to transport people. |
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#32 | |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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Forgot to mention, but when I drive/gun a APC, I like to stick close to a squad, but most of those squads find it a nuisance and think i'm there to steal kills and most of the time move away from the APC. | |
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#33 |
![]() Join Date: Nov 2008
Location: New York
Posts: 134
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1. Squadleader - Officer
2. Medic 3. Engineer 4. Light AT 5. APC Driver 6. APC Gunner. This is the way it should be done! |
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#34 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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The reason why i dont like to be a member of an infantry squad when in APCs is the attack marker. Seriously, that thing is invaluable when APCing.
I do on the other hand try to transport inf as much as a can, but they often have humvees/trucks to drive in so they dont get in... |
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#35 |
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I just ran a mixed APC Infantry squad on Seven Gates on the British side of the 10th Mountains Server.
The layout was 1. SL (Scandicci) 2. APC Gunner (Deathflesh) 3. APC Driver (Lord Alroar( 4. Engineer (Gabes) 5. Medic (PeteGlory) 6. Rifleman (Chunga) I kept the APC back until we had targets and we were relatively sure that there were no serious threats to the APC. I put attack markers on the hostile troops moving to River Fort, the APC would roll up, engage the attack marker and then move back. This sort of use of the APC is extremely effective. Later we assualted and secured the outpost using the APC at a medium standoff distance that softened up the objective with high explosive rounds while we walked up to take the flag. We got to the top of the Outpost structure and there were just a bunch of dead Opfor. The guys in the squad have to be disciplined. The APC driver has to stay put and only engage when the SL and squad members have identified targets and are sure that the APC is not over committing itself. |
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__________________________________________________ _________________
If it's worth shooting once, shoot it again. |
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#36 |
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PR:BF2 Developer
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Why move slowly and support infantry, when you can do 60 Km/h and kill enemies on the go and run over a poor bastard here and there and no AT can get a shot on you and you probably killed all the guys that had the five AT kits in existence anyway.
Anyone thought of that? |
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#37 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#38 | |
![]() Join Date: Nov 2007
Posts: 450
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1. They can hear you coming and prepare. 2. The LAT guy is always the one you cant seem to run over. 3. The LAT guy is usually the one you dont see at all. 4. It has speed to get infantry to positions and to escape, not for speedracer 5. Hard to avoid mines at 60kph around blind turns. APCs and IFVs are for mechanized infantry, not for going off on their own and 'pwning newbs'. I have noticed that many vehicles do not use a hull down type of placement and often sit on top of a hill/mountain/ridge where they can easily be seen. | |
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#39 | ||
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Quote:
Quote:
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#40 |
![]() Join Date: Jul 2008
Posts: 965
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APCs are used as IFV's in PR because they firepower they so vastly outgun most AT.
Basically it's a byproduct of the long standing Infantry/Armour imbalance. |
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| Tags |
| apc, carrier, fighting, personal, vehicle |
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