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Old 11-17-2008, 04:28 PM   #1
Solid Knight
Default Vehicles to scale

Is it just me or do some of the vehicles, like the M1A2, seem smaller than they should be?
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Old 11-17-2008, 04:32 PM   #2
Waaah_Wah
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Default Re: Vehicles to scale

Yup. Here is how it should be:

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Old 11-17-2008, 04:42 PM   #3
[R-DEV]Rudd
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Default Re: Vehicles to scale

HAHAHAH^ notice the IFV

EA models cannot be modified, yes the tanks are too small, PR's tanks have also been sized so this isn't so obvious iirc
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Old 11-17-2008, 05:17 PM   #4
Cobhris

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Default Re: Vehicles to scale

Man that thing is big. It would really add a new "fear factor" to see a 2 story high Abrams coming towards the bunkers on Kashan. It would be "OMGWTFBBQ!!!! Commander, need air support NOW!!"
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Old 11-17-2008, 05:25 PM   #5
[R-DEV]Rudd
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Default Re: Vehicles to scale

makes me think of
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Old 11-17-2008, 05:36 PM   #6
Robbi
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Default Re: Vehicles to scale

bigger tank = bigger target

"This bitch is clearly missing every point I have mentioned prior. Not to mention Craig that you have fuck all else to do with the management of PR; you're welcome to ask me to leave, and welcome to ask Jaymz why he left. You obviously want to make something of it. Go ahead, at least have the balls to ask" - Gaz
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Old 11-17-2008, 05:39 PM   #7
Priby
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Default Re: Vehicles to scale

Quote:
Originally Posted by Cobhris View Post
Man that thing is big. It would really add a new "fear factor" to see a 2 story high Abrams coming towards the bunkers on Kashan. It would be "OMGWTFBBQ!!!! Commander, need Death Star NOW!!"
Fixed.


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Old 11-17-2008, 05:49 PM   #8
Solid Knight
Default Re: Vehicles to scale

Quote:
Originally Posted by Priby View Post
Fixed.
That doesn't bode well for the troops on the ground...
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Old 11-17-2008, 05:51 PM   #9
nedlands1

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Default Re: Vehicles to scale

http://www.realitymod.com/forum/f66-...tml#post725411

Oh and 1m in the editor is the same as 1m in-game.


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