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Old 10-17-2008, 10:00 PM   #1
TF6049

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Default [A.S.S.] Training

FYI... A.S.S. = anti smack suggestion, so don't bark about that.

Anyway, there NEEDS to be training to get helis (e.x. making them unlocks). There are just TOO MANY IDIOTS that try to drive or fly and end up crashing. This is to filter the better pilots out there from the newbs (who, as always, can fly on training servers) in the game. I KNOW THIS HAS BEEN SUGGESTED but it has been because it needs to be put in.

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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Old 10-17-2008, 10:04 PM   #2
gclark03

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Default Re: [A.S.S.] Training

Sorry to shoot the thread down, but this is completely impossible unless we rig the BF2 ranking system like a Christmas tree (which is VERY HARD to do).

I do like the idea, but my liking it won't make it any more possible than it is now.
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Old 10-17-2008, 10:21 PM   #3
TF6049

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Default Re: [A.S.S.] Training

?

Just alter their stats manually...

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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Old 10-18-2008, 03:26 AM   #4
Teek
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Default Re: [A.S.S.] Training

they shouldd also inculde leaning, freelooking and fastropes too!

I mean, you can just alter the game to include it.

/sarcasm

I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.


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Old 10-18-2008, 03:41 AM   #5
Ghost1800

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Default Re: [A.S.S.] Training

As much as I'd like to see a system like that, it would lead to issues as well. Say you join a server and are on the US team, and nobody is qualified to fly... or worse yet there are some but they don't wanna fly, they want to play infantry (ironically). What equipment do you have to qualify for? How do you qualify for it? What would all of those people who need to take the '1337'ist piece of equipment they can, take next?

Even if it could get working I don't see any easy answers on how it could be implemented.
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Old 10-18-2008, 11:48 AM   #6
cyberzomby
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Default Re: [A.S.S.] Training

Quote:
Originally Posted by Teek View Post
they shouldd also inculde leaning, freelooking and fastropes too!

I mean, you can just alter the game to include it.

/sarcasm

I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.
Damn! Sounds like a bitch to code that!

Ontopic:

Yea I agree with the others. Wouldnt be possible.
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Old 10-18-2008, 01:19 PM   #7
daranz

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Default Re: [A.S.S.] Training

There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.

So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?


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Old 10-18-2008, 02:21 PM   #8
Gaven
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Default Re: [A.S.S.] Training

A lot of people also like to ask to be landed in a hot zone. Or sometimes they'll try to get me to pick them up in a narrow alleyway with about 3 dozen enemies in it.

Then when I refuse these I get called a smacktard or a noob. There's doing something smart, and then there's wasting assets.
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Old 10-18-2008, 03:08 PM   #9
TF6049

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Default Re: [A.S.S.] Training

Quote:
Originally Posted by daranz View Post
There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.

So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?
Exactly. Have a junior grade of pilot for transport choppers (can request without any training) but attack helicopters and jets require a special kit that you must unlock. All you have to do in training is hit 10 tanks with missiles before they hit you with their gun (you may reload) and you must evade 9/10 SAMs fired at you. Not that hard TBH.

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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Last edited by TF6049; 10-20-2008 at 10:17 PM..
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