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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#21 |
![]() Join Date: Jan 2008
Posts: 3,395
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flooding a map with water solves nothing. the gameplay can be good, but the landscape just needs to be altered. most of the hills that are below the flood plain can be altered. but personally, i'd change it from a 2k map to a 4k map and expand the fighting a bit more, if not for infantry, then for gunships.
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#22 |
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PR:BF2 Developer
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You can't just 'expand' a map, if you want it to be 4km you have to start from scratch (you may be able to copy accross some of the heightmap but you will really need to know what you're doing to do that). Once again its the age old comment; "You want? You do!" Best thing to do with Jabal is leave it as it is, if Fuzz gets his version finished you'll hear about it, otherwise get cracking with that editor! Imagine if everyone who had an idea for a map took the time to make one. Man, we'd have so many maps!!!
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#23 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,253
Location: Tokyo
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I dunno, I agree with the above posters, regardless of which team I'm on, I tend to have a consistently good game on Jabal. The exception being when the rest of my team are poo [for lack of a less polite term] and the MEC get to DAM before my USMC team does. Now there's aggravation. | |
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#24 |
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Retired PR Developer
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#25 | |
![]() Join Date: Sep 2007
Posts: 3,066
Location: Blighty
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Quote:
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The original gun freak gaymer geek
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#26 |
![]() Join Date: Nov 2007
Posts: 3,886
Location: Quang Tri Province
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I hope you're joking, as the picture I posted was. i just wanted to point out what a lot of people have said about the dam being in an unrealistic place. A picture speaks a thousand words.
I too have enjoyed many awesome rounds on Jabal but for the sake of realism, I wouldn't be too sad if Jabal was gone. As Devs such as Dr Rank, Rhino, Coderedfox, duckhunt, OkitaMakoto &Co have worked on maps in authentic locations, my hat comes off to them. Trying to cater for fictional battles for the PLA or MEC can be more imaginative, so certain things can be overlooked. |
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[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#27 | |
![]() Join Date: Jan 2008
Posts: 3,395
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Oh and i know you would have to start jabal from scratch if you wanted to increase the map size. P.S: i h8 BF2 editor, its made of liquidised noobs. Edit: Actually to elaborate...when i try to make a map it says the map doesnt have an init.con file. and i dont know how to write one. i follow all the instructions properly and can make a vBF2 map no problem, but not PR maps. any suggestions? | |
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Last edited by Psyko; 10-12-2008 at 04:37 PM..
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#28 |
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PR:BF2 Developer
![]() Join Date: Apr 2008
Posts: 2,984
Location: Cassel-fornia
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just steal one of a pr map and change the mapname to your mapname!
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#29 |
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Banned
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Psyko - Have you really spent months trying to start the editor? Yes its tough starting out, but you need to keep trying, and eventually it will work.
Also the idea of people "stealing your ideas" is slightly strange. I cant imagine you've thought up anything worth stealing - its more likely youve thought up something that is shit/cant be done, and therefore sharing your plans would give you valuable feedback. |
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#30 | |
![]() Join Date: Jan 2008
Posts: 3,395
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I spent two weeks back in april trying to make it work, then stopped and tryed again this week, so i didnt spend months trying. but every weekend in my job over the summer i did lots of sketches of firefight dynamics and interesting ways to force people into cool battles. like Squad versus two machinegun-nests in a junk yard etc. | |
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