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Old 10-11-2008, 05:36 PM   #1
[R-MOD]Jigsaw
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Default PR game modes - are they realistic?

This was brought to my attention by a post on coderedfox's latest project thread, http://www.realitymod.com/forum/f196...istan-wip.html, requesting that codered not ruin it by making the map Insurgency and I thought it would make for a good discussion.

First you need to make the assumption that Project Reality is an attempt to recreate, as close as can be possible within a video game setting, the experience of actual RL soldiering.

With this in mind it makes sense that not only should the weapons, vehicles and avatars themselves perform as they would in RL, but the scenarios that are played out on a day to day basis should mirror, as closely as is possible in a videogame, the missions and encounters that are commonplace in todays conflicts.

As far as I can tell the only game mode that successfully achieves this aim is Insurgency as heavily equiped conventional forces fight to destroy weapon caches, against lightly armed but fiercely determined waves of insurgents, intent on defending both their weapons and their homes.

Therefore the question for today is; are PR's game modes realistic enough, in line with the rest of the mod, and should this be altered in anyway?

Once again I am sitting on the fence on this as I love insurgency for the teamwork that it forces on the conventional forces, and the heroic and death defying attitude of the insurgents, but I also thoroughly enjoy a good round of AAS on kashan, qwai, mestia or any of the other maps.

I just wondered what people thought of this and whether the devs were taking this aspect of reality into account or not.

Any posts by actual soldiers are also welcome as obviously my knowledge of actual warfare is limited.

Opinions, banter, random insults and hopefully some informed discussion above

Jig
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Old 10-11-2008, 05:43 PM   #2
[R-MOD]Spec
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Default Re: PR game modes - are they realistic?

Well, I wouldnt want to patrol around for days just to get killed by an IED.

A really realistic gamemode isnt possible, but I'm looking forward to the scenario mode.
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Old 10-11-2008, 05:57 PM   #3
evya

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Default Re: PR game modes - are they realistic?

well pretty what he said^^ and also mission such as search and rescue are usually rescue VIP or civilians, which is pretty hard to make with the engine i think and so on... but the scenario mode should do it
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Old 10-11-2008, 08:07 PM   #4
[R-MOD]Jigsaw
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Default Re: PR game modes - are they realistic?

Obv. I dont want to just walk around for ages I can do that in RL but new and more realistic modes I think would add greatly to the overall realism.

Eg. conventional forces mite have to capture a certain number of civilians within the time limit

or a crashed helicopter, a long way from US/UK main, marked out by a limited spawn point could represent a downed helicopter with survivors that the conventional forces must reach by moving through the city and capturing points in sequence so that the troops on the ground can be safely extracted.

These are just a couple of thoughts dont know if they've been suggested yet but you see what i mean...
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Old 10-11-2008, 09:23 PM   #5
WildBill1337

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Default Re: PR game modes - are they realistic?

the AAS deal is pretty much like, "what if conventional militaries fought each other."

this may bee off-topic, but id like to see a three-way fight. Chinese vs. US vs. MEC. or Chinese vs. US vs. insurgents. the scenario would be that the chinese are trying to take a city away from the Americans that are already fighting pockets of insurgency, but the insurgents dont want more invaders.

sorry, i digress.
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Old 10-11-2008, 09:43 PM   #6
Neo_Mapper
Default Re: PR game modes - are they realistic?

Well maybe the the other way round, US + GB invading an insurgency controlled area...
But I don't think, that it is possible

Sorry for my bad english ^_^'
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Old 10-11-2008, 09:44 PM   #7
[R-DEV]Rhino
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Default Re: PR game modes - are they realistic?

Bare in mind, at the end of the day PR is a game, although we aim for realistic game play, it also needs to be some what fun and have something for players to do otherwise it would simply just become a simulation which is not our aim.

Insurgency is by far our most realistic game mode, it brings very realistic tactics and the type of warfare you see today. Our MAs have commented endlessly how realistic the Insurgency game mode in its concept.

AAS and CA are not all that realistic but they do bring in some realistic type of combat and its very easy for players to play epically if they have come strait from vBF2 compared to our other game modes.

We are always trying to make our game modes and the general mod as realistic as possible but at the same time we want to keep it fun and focuses on areas such as teamwork etc.

Scenario should bring in a new depth to "objective based" game play once its done


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Old 10-11-2008, 11:41 PM   #8
Solid Knight
Default Re: PR game modes - are they realistic?

Perhaps in AAS mode there should be a logical reason to capture flags in a certain order. The locations themselves shouldn't just be arbitary places that have buildings but should provide some sort of tactical advantage. Objectives don't have to be some warehouse but perhaps a location that allows you to control a road or something to that extent.
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Old 10-11-2008, 11:55 PM   #9
Colonelcool125

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Default Re: PR game modes - are they realistic?

Quote:
Originally Posted by Solid Knight View Post
Perhaps in AAS mode there should be a logical reason to capture flags in a certain order. The locations themselves shouldn't just be arbitary places that have buildings but should provide some sort of tactical advantage. Objectives don't have to be some warehouse but perhaps a location that allows you to control a road or something to that extent.
Flag 1: Liquor store
Flag 2: Brothel
Flag 3: Gamestop


I get the feeling that what you're suggesting is very similar to what scenario mode will be like. If I'm wrong, DEVS, please feel free to explain all the details of scenario mode.


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Old 10-12-2008, 12:07 AM   #10
[R-MOD]Jigsaw
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Default Re: PR game modes - are they realistic?

Quote:
Originally Posted by [R-DEV]Rhino View Post
Scenario should bring in a new depth to "objective based" game play once its done
Details of scenario mode please
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