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PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

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Old 10-17-2008, 11:25 PM   #61
[R-DEV]Chuc
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Default Re: A hard question to the developers: Making use of server variable: global unlock

We got our own private space for discussion, we just don't feel like we need to involve the greater community as of yet.

In short.. not a priority.


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Old 10-18-2008, 11:30 PM   #62
jOHNNYdOUBE
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Default Re: A hard question to the developers: Making use of server variable: global unlock

I like.
INS.
Officer.
Request kits.


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Old 10-19-2008, 08:56 AM   #63
Ondskan
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Default Re: A hard question to the developers: Making use of server variable: global unlock

Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.

So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
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Old 10-19-2008, 10:05 AM   #64
Solid Knight
Default Re: A hard question to the developers: Making use of server variable: global unlock

Quote:
Originally Posted by Ondskan View Post
Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.

So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
We're talking about setting the server to use global unlocks then specifying what the unlocks are, not using the vanilla unlock weapons.
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