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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
![]() Join Date: Jan 2007
Location: Vancouver
Posts: 45
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Quote:
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#32 |
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"Adding" menus would be a pain in the ass. Also, none of you are developers, who will probably just avoid this thread anyways.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#33 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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Well although it makes sense also to me, it has afterall been suggested several times before...
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#34 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Doesnt anyone remember a mod called the wookie sniper mod.... wookie scouty has created a whole new menu that allows players to change alot of their kit. It is very possible and from what scouty has told me rather easy code wise.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM] member, We are now recruiting! Xfire:Zangoo |
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#35 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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well find him and bring him here!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 | |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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I've brought up the kit system in the Wookie sniper mod (Excellent mod, btw, if you have patience and a love for linear gravitational effects and rifles being zeroed at 0m), and the Devs didn't seem to notice.
Basically, the kit system is this: In place of the standard kit selection screen, there are three or four categories- Weapons, sidearm, extra, and something else. The buttons have the name of the weapon/item on it, and you just click the buttons to customize your kit. Want a M95+Barretta+GITD binocs? Push those three buttons, and that is your kit. What I propose is this: Get permission and code from the creator of the Wookie mod, and make the kit selection screen like this (repeated several times for respective kits) ![]() As for the ability to put images in there, I am pretty sure it is possible. The Sir. Community has their Sandbox mod, and I remember playing a 1.0 beta that had pictures of stuff in their selection screen, which in v.5 of their Sandbox mod looked very, very much like the current Wookie kit selection screen. Quote:
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Last edited by waldo_ii; 10-06-2008 at 11:19 PM..
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#37 |
![]() Join Date: Mar 2007
Posts: 3,991
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Yeah, but what are the chances a mod developer would help another mod that he probably doesn't even play?
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(o,o)
|)__) -"-"- O RLY? |
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#38 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Look at Black Sands Studios. They do it all the time
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#39 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Except in his case his has THOUSANDS of kit combinations (3240 + spotter kits if I am not mistaken). He had to make some sort of script to automate the creation of the kit files.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#40 |
![]() Join Date: Mar 2007
Posts: 3,991
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(o,o)
|)__) -"-"- O RLY? |
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| developers, global, hard, making, question, server, unlocks, variable |
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