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Old 10-06-2008, 07:36 PM   #31
Paperchase

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Default Re: A hard question to the developers: Making use of server variable: global unlock

Quote:
Originally Posted by Grey_Ghost View Post
I won't claim to know the details of how requesting works. However in the other similar UI comm modes you can alt fire for a different result. So assuming just 2 different officer kits it could simply be a difference of right clicking instead of left clicking while requesting the kit.
I wonder if it's possible to add a right-click sub-menu to the kit request menu for the request kits. If that's possible then it can be used alongside the global unlocks or 2142 menu scheme.
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Old 10-06-2008, 08:39 PM   #32
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Default Re: A hard question to the developers: Making use of server variable: global unlock

"Adding" menus would be a pain in the ass. Also, none of you are developers, who will probably just avoid this thread anyways.


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Old 10-06-2008, 08:41 PM   #33
hx.bjoffe
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Default Re: A hard question to the developers: Making use of server variable: global unlock

Well although it makes sense also to me, it has afterall been suggested several times before...
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Old 10-06-2008, 10:47 PM   #34
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Default Re: A hard question to the developers: Making use of server variable: global unlock

Doesnt anyone remember a mod called the wookie sniper mod.... wookie scouty has created a whole new menu that allows players to change alot of their kit. It is very possible and from what scouty has told me rather easy code wise.


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Old 10-06-2008, 10:49 PM   #35
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Default Re: A hard question to the developers: Making use of server variable: global unlock

well find him and bring him here!


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Biggest time killer :P

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Old 10-06-2008, 11:10 PM   #36
waldo_ii
Default Re: A hard question to the developers: Making use of server variable: global unlock

I've brought up the kit system in the Wookie sniper mod (Excellent mod, btw, if you have patience and a love for linear gravitational effects and rifles being zeroed at 0m), and the Devs didn't seem to notice.

Basically, the kit system is this: In place of the standard kit selection screen, there are three or four categories- Weapons, sidearm, extra, and something else. The buttons have the name of the weapon/item on it, and you just click the buttons to customize your kit. Want a M95+Barretta+GITD binocs? Push those three buttons, and that is your kit.

What I propose is this: Get permission and code from the creator of the Wookie mod, and make the kit selection screen like this (repeated several times for respective kits)


As for the ability to put images in there, I am pretty sure it is possible. The Sir. Community has their Sandbox mod, and I remember playing a 1.0 beta that had pictures of stuff in their selection screen, which in v.5 of their Sandbox mod looked very, very much like the current Wookie kit selection screen.
Quote:
Originally Posted by These pictures are huge, so I think quoting them would size them down
Edit: I found a screenshot of what is in the Wookie sniper mod


Edit 2: I found a screenshot of the Sir. Community's Sandbox 1.0 mod's object spawn selection screen.
Maybe our PR gurus could talk to the Sir. and Wookie gurus and figure out if this is possible?
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Last edited by waldo_ii; 10-06-2008 at 11:19 PM..
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Old 10-06-2008, 11:18 PM   #37
youm0nt

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Default Re: A hard question to the developers: Making use of server variable: global unlock

Yeah, but what are the chances a mod developer would help another mod that he probably doesn't even play?

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Old 10-06-2008, 11:30 PM   #38
DeltaFart

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Default Re: A hard question to the developers: Making use of server variable: global unlock

Look at Black Sands Studios. They do it all the time


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Biggest time killer :P

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Old 10-06-2008, 11:33 PM   #39
[R-CON]nedlands1
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Default Re: A hard question to the developers: Making use of server variable: global unlock

Quote:
Originally Posted by zangoo View Post
Doesnt anyone remember a mod called the wookie sniper mod.... wookie scouty has created a whole new menu that allows players to change alot of their kit. It is very possible and from what scouty has told me rather easy code wise.
Except in his case his has THOUSANDS of kit combinations (3240 + spotter kits if I am not mistaken). He had to make some sort of script to automate the creation of the kit files.


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Old 10-06-2008, 11:38 PM   #40
youm0nt

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Default Re: A hard question to the developers: Making use of server variable: global unlock

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Originally Posted by DeltaFart View Post
Look at Black Sands Studios. They do it all the time
I know, but Scouty and his mod isn't part of BSS so it's unlikely he'll help another mod.

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