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Old 10-06-2008, 05:16 PM   #21
Salah ad Din

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Default Re: A hard question to the developers: Making use of server variable: global unlock

will the unlocks only change the main weapon or would it be possible to actually have different kit loadouts?


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Old 10-06-2008, 05:23 PM   #22
Solid Knight
Default Re: A hard question to the developers: Making use of server variable: global unlock

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Originally Posted by Salah ad Din View Post
will the unlocks only change the main weapon or would it be possible to actually have different kit loadouts?
They can change more than one part of the kit. If you have BF2:SF and you unlock the assault class for the second time you get the FN F2000 for your gun, grenade launcher, and you get flashbangs instead of grenades.
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Old 10-06-2008, 05:23 PM   #23
Solid Knight
Default Re: A hard question to the developers: Making use of server variable: global unlock

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Originally Posted by Darktrooper View Post
Mmmh... Are you sure we can have different unlocks for different teams?

In vBF2 all factions had the same unlockable weapons... Would not make sense here.
You specify what the unlocked items are in the kit files.
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Old 10-06-2008, 05:28 PM   #24
wooly-back-jack

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Default Re: A hard question to the developers: Making use of server variable: global unlock

quite like the idea of customising my kit a bit, may stop crowds kit-request spamming at RP's


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Old 10-06-2008, 05:53 PM   #25
Scot
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Default Re: A hard question to the developers: Making use of server variable: global unlock

So like you could have GL with EoTech or Aimpoint instead of ACOG. Me like


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Old 10-06-2008, 05:54 PM   #26
wooly-back-jack

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Default Re: A hard question to the developers: Making use of server variable: global unlock

no I want a deployable camomesh tent thingy in my kit for camping in


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Old 10-06-2008, 06:14 PM   #27
DeltaFart

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Default Re: A hard question to the developers: Making use of server variable: global unlock

No worries about giving MEC m16s here. EoD has it down the right way, just need to make it so that you don't need to unlock in vBF.


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Biggest time killer :P

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Old 10-06-2008, 06:43 PM   #28
Grey_Ghost

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Default Re: A hard question to the developers: Making use of server variable: global unlock

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Originally Posted by Dr2B Rudd View Post
only thing is, that the requestable kits would have to be kept the same, and officer requestable would be acog, unless you put duplicates of every one in the selection and I don't think thats a good idea/might not even be possible.
I won't claim to know the details of how requesting works. However in the other similar UI comm modes you can alt fire for a different result. So assuming just 2 different officer kits it could simply be a difference of right clicking instead of left clicking while requesting the kit.
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Old 10-06-2008, 06:49 PM   #29
AREM117
Default Re: A hard question to the developers: Making use of server variable: global unlock

I think that in reality each soldier is allowed to pick their own sights depending on the situation. So why not put it in. Although they shouldnt have to be unlocked. And no out of place weapons(F2000 on Insurgent, or Jackhammer on Militia)

They could add a system where the spawn kits have an expandable menu like
BF2142. Then with that you can pick Ironsights, Red Dot, or Scope for all Spawn Kits.

The unlocks system should be for customizing the primary weapon's optics only. But maybe allow the engineer to pick between a Shotgun with Buckshot or Rifle. We have kit requesting for adding Grenade Launchers(Grenadier), Suppressors(SpecOps), or Hi-Cap Mags(Automatic Rifleman).
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Old 10-06-2008, 07:30 PM   #30
Scot
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Default Re: A hard question to the developers: Making use of server variable: global unlock

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Originally Posted by AREM117 View Post
I think that in reality each soldier is allowed to pick their own sights depending on the situation. So why not put it in. Although they shouldnt have to be unlocked. And no out of place weapons(F2000 on Insurgent, or Jackhammer on Militia)

They could add a system where the spawn kits have an expandable menu like
BF2142. Then with that you can pick Ironsights, Red Dot, or Scope for all Spawn Kits.

The unlocks system should be for customizing the primary weapon's optics only. But maybe allow the engineer to pick between a Shotgun with Buckshot or Rifle. We have kit requesting for adding Grenade Launchers(Grenadier), Suppressors(SpecOps), or Hi-Cap Mags(Automatic Rifleman).
I believe doing that would be breaking the EULA for BF2 and/or 2142.


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