|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: May 2007
Posts: 84
|
Exactly. You could switch between grenade and smoke, scoped and unscoped, etc. If gives the players more "control" over their kit. They can in fact change small things, without going l33t -and- preserving gameplay. I would say "yay" to this!
|
|
|
|
|
|
#12 |
![]() |
You could choose Officer kit with either ACOG or Aimpoint!
To be honest, this is how I thought the kit system would work for PR before they introduced the pickup kits back in 0.4, I guess there must be some other limitation... |
|
[T&T] SqnLdr To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | All Maps: 217.146.85.30:16567 Helping to encourage Team-Level public play one round at a time |
|
|
|
|
|
|
#13 |
|
Retired PR Developer
![]() |
EoD did it, and it isn't unrealistic
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#14 |
![]() Join Date: Jun 2008
Location: Manchester
Posts: 57
|
It seems the perfect tool for players to tailor their loadout to a slight degree. The officer kit with ACOG or aimpoint being a great example.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#15 |
|
Retired PR Developer
![]() |
only thing is, that the requestable kits would have to be kept the same, and officer requestable would be acog, unless you put duplicates of every one in the selection and I don't think thats a good idea/might not even be possible.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 642
|
If they can find the manpower, I'm sure they can pull it off.
It sounds reasonable. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#17 |
![]() Join Date: Dec 2007
Posts: 1,567
|
The mod AIX got his own rank system, couldnt that be used to make unlocks?
|
|
|
|
|
|
#18 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
I'd say with the amount of friendly studio mods, PR shouldn't have that much of an issue finding out how to make this possible
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#19 |
![]() Join Date: Sep 2008
Posts: 2,197
|
I believe you just set global unlocks to 1 then in the kit files for each solider you specify what gets replaced with what when people toggle through the unlocks.
|
|
|
|
|
|
#20 |
![]() Join Date: Feb 2008
Posts: 54
|
Mmmh... Are you sure we can have different unlocks for different teams?
In vBF2 all factions had the same unlockable weapons... Would not make sense here. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| developers, global, hard, making, question, server, unlocks, variable |
| Thread Tools | |
| Display Modes | |
|
|