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Old 10-06-2008, 07:55 AM   #11
Raegron

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Default Re: A hard question to the developers: Making use of server variable: global unlock

Exactly. You could switch between grenade and smoke, scoped and unscoped, etc. If gives the players more "control" over their kit. They can in fact change small things, without going l33t -and- preserving gameplay. I would say "yay" to this!
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Old 10-06-2008, 07:59 AM   #12
SqnLdr
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Default Re: A hard question to the developers: Making use of server variable: global unlock

You could choose Officer kit with either ACOG or Aimpoint!
To be honest, this is how I thought the kit system would work for PR before they introduced the pickup kits back in 0.4, I guess there must be some other limitation...

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Old 10-06-2008, 08:23 AM   #13
Rudd
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Default Re: A hard question to the developers: Making use of server variable: global unlock

EoD did it, and it isn't unrealistic


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Old 10-06-2008, 08:31 AM   #14
Katsu

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Default Re: A hard question to the developers: Making use of server variable: global unlock

It seems the perfect tool for players to tailor their loadout to a slight degree. The officer kit with ACOG or aimpoint being a great example.


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Old 10-06-2008, 08:59 AM   #15
Rudd
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Default Re: A hard question to the developers: Making use of server variable: global unlock

only thing is, that the requestable kits would have to be kept the same, and officer requestable would be acog, unless you put duplicates of every one in the selection and I don't think thats a good idea/might not even be possible.


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Old 10-06-2008, 10:08 AM   #16
jOHNNYdOUBE
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Default Re: A hard question to the developers: Making use of server variable: global unlock

If they can find the manpower, I'm sure they can pull it off.
It sounds reasonable.


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Old 10-06-2008, 10:47 AM   #17
black-wolf
Default Re: A hard question to the developers: Making use of server variable: global unlock

The mod AIX got his own rank system, couldnt that be used to make unlocks?
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Old 10-06-2008, 02:35 PM   #18
DeltaFart

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Default Re: A hard question to the developers: Making use of server variable: global unlock

I'd say with the amount of friendly studio mods, PR shouldn't have that much of an issue finding out how to make this possible


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Biggest time killer :P

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Old 10-06-2008, 03:47 PM   #19
Solid Knight
Default Re: A hard question to the developers: Making use of server variable: global unlock

I believe you just set global unlocks to 1 then in the kit files for each solider you specify what gets replaced with what when people toggle through the unlocks.
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Old 10-06-2008, 04:06 PM   #20
Darktrooper
Default Re: A hard question to the developers: Making use of server variable: global unlock

Mmmh... Are you sure we can have different unlocks for different teams?

In vBF2 all factions had the same unlockable weapons... Would not make sense here.
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