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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
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Banned
![]() Join Date: Mar 2007
Location: BF2 PID# 173555082
Posts: 950
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I thought we wanted 128 players per team? And is'nt it 9 squads? So 9x8=72 x2=144. So yeah I think we should ask for 128 not 114. Or better yet! What if we ask them to remove the player limit and let us decide?
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#22 |
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yeah, nice
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#23 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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I posted it in the FIlefront Forus, FH forums, FPSBananna, BFSP, but the first response is how EA doesn't care or wont see this
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#24 |
![]() Join Date: Aug 2008
Posts: 34
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The thing I love about battlefield, large player games. If 124 is really possible, and wont screw up my PC (which I doubt, this thing has no problems w/ BF2), I'd love it.
Wouldn't other things have to be adjusted though? Like the number of vehicles and spawn times? If there could be sufficient numbers of transportation, then great, especially for this mod, where most of us are not new to having to walk hundreds of yards at a time because there aren't enough vehicles, they spawn too slow, were destroyed, or don't hold a full squad (ooh....there's another issue, full squad transportation). Sounds awesome though. I always thought BF maps were too big for the player sizes. Good for varying areas to fight, but a real pain to prevent a really patient enemy from just flanking the whole thing. (Black Hawk Down was worse, people would take an hour march just to snipe spawns from the rear...) |
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#25 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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You know, I'm now thinking this won't pan out at all all the places I've been have been this
"EA Doesn't give a ****" "EA Doesn't listen" "The game can't handle it" |
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#26 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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come on, I know there are more registered PR forum users than 138 ppl. EVERYONE vote.
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#27 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Well if this somehow makes this possible...
*sighned |
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#28 |
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PR Developer
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#30 |
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PR Mapper Team
![]() Join Date: Mar 2005
Location: Lahti
Posts: 1,495
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Btw whats the reason for having player limits being 16, 32, 64, 128 ? why not numbers like 74, 98 ? Many games uses those standard numbers but why excactly ?
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| Tags |
| dice, increase, ipetition, limit, player, read |
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