|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#181 |
|
Registered User
![]() Join Date: Apr 2007
Posts: 4,727
|
Yep I agree with 77SiCari077. And also dont forget that they are a company that just want to make money and dont really care about the customers. Yet that is. According to my boss the future of the game industry will be more about service (subscriptions) instead of purchasing a game in the store. In Korea and Japan they already only distribute games like this because of the huge piracy levels (he says)
And one last thing: Its not EA that is making it. Its DICE. |
|
|
|
|
#182 | ||
![]() Join Date: Sep 2007
Posts: 64
|
Quote:
Quote:
I don't think there is any reason to be as pessimistic as some of us are around here, especially since DICE hasn't been the not co operating party some companies could be/are. | ||
|
Expert Lurker
|
|||
|
|
Last edited by Mile5; 11-18-2008 at 10:19 AM..
Reason: spelling
|
|
|
#183 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 773
|
I support it but I have my doubts. Firstly i'm not sure the BF2 engine can handle the extra players. 64 is most likely the limit because computers work in 8 bits and 8x8 is 64, increasing the number of players means changing quite a bit of the core.
They may also not agree because with a max of 64 players on each team it keeps the minimum requirements lower, and also the server requirements. An extra 64 players would definately slow it down (more assets, more players for the server to calculate) and it would also mean a players internet connection would need to be higher. Nonetheless, We shall prevail! |
|
|
|
|
#184 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
|
If they cannot do it for bf2, maybe they'll do it for bf3 if enough people ask for it.
|
|
|
|
|
#185 | |
![]() |
Quote:
But every things possible...just look at the MMO's they have more that 64 players and dont crash | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
||
|
|
|
|
|
|
|
|
|
|
#186 |
![]() Join Date: Jan 2008
Posts: 191
|
Signed. This needs to happen. Although I doubt most servers will be able to handle the load, at least the option will be there for those that can.
|
|
|
|
|
#187 | |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
|
Quote:
Also the number of bits an OS has associated with it only affects things such as memory handling during a cycle. The amount of bits an OS (And its hardware) can handle is a multiple of 8, a bit by it self is useless since it uses the binary system and is either a 1 or a 0 (A bit associated with the value 0 is off, meaning that no electricity is flowing through its switch, a 1 on the other hand is on and has electricity flowing through it]) which by itself is meaningless. However when combined with other bits in a byte, we can use the combination of those 1s and 0s to create numbers, letters and other symbols (things like colours are usually a combination of bytes though previously 8 bits were often used for colours [it allows you to pick from 256 colours]). If you want to know anything else about it look it up or something. I can guarantee that it wouldn’t require massive amounts of changes to the core to increase the amount of players in a server. This is because it was designed for more players but was limited to only 64, so it is a case of just removing those limitations. Worst case scenario would involve editing network code, object and player handling methods and other elements such as that, but luckily that would only be the case if the program was limited due to computational reasons/memory handling methods not supporting more players which we’ve heard isn’t the case. Exiled. | |
|
How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
||
|
|
|
|
#188 | |
![]() |
BUMP!
Quote:
Battlefield 2 Increase the 64p limit to 114p Petition : [ powered by iPetitions.com ] | |
|
|
|
|
#189 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
|
Signed.
I'm damn sure that this is possible with BF2 engine. Actually, of course it is possible. But to do this, engine must be modified. :S |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#190 |
![]() |
ive seen multiple threads on websites saying that in the beta public thing, the 50.cal was one shot kill, and se4rvers would be 124 ppl max, and i have seen of off postes in the ea website that there are allready files about 124 perons servers
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| dice, increase, ipetition, limit, player, read |
| Thread Tools | |
| Display Modes | |
|
|