|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Mar 2007
Posts: 362
|
I think I have it mostly right...
-8 seconds to first settle down time. -Breathing is just an indicator when that 8 seconds is up, and has no real function in the game. -During the settling time you can consider a cone of accuracy closing in around your target. At the end of 8 seconds it is the tightest, or pretty tight.(not sure for extreme ranges) -After you are settled, you can move the mouse to track a target, or aim at a new target. - You can not turn more than about 180 degrees or else you need to start the 8 second settle time again. I am not sure of a settle time for speed of mouse movement, or a settle time after the shot. Still am not sure of long range deviation, such as 800 meters, how high you hold, or if you need to wait longer than 8 seconds for them. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Said I never had much use for one, never said I didn't know how to use it." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOVE YOUR SNIPER To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#12 |
![]() Join Date: Aug 2007
Posts: 1,214
Location: L337tAnkp00ning with Robbi187
|
I do think the sniper rifle is bugged
My reasoning for this was I played against robbi on a training server having a snipe off 588 he's running, line up the shot to where he'll be *Bang* running headshot see him pop around a corner, breath, Bang headshot all good then I changed clips Couldn't hit F%&$ all from then on |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#13 |
|
Retired PR Developer
![]() Join Date: Feb 2008
Posts: 3,173
Location: California
|
Sniper is not bugged, it is all about timing and judging where the guy will be when the bullet hits.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
|
|
|
|
|
#14 |
![]() |
indeed carzxy but it still hard to hit a target
|
|
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#15 |
![]() Join Date: Mar 2008
Posts: 294
Location: Marbella (Spain)
|
To add breathings has been one of the best ideas for the sniper kit. That the breathing and the movement of the mouse determine the shot it makes possible that every player has his own style.
Personally, I believe that the most important thing is to shoot without the maximum recoil of ur gun. This happens in a certain moment of the breathings. If you can do it you can shoot to targets in movement from 600 meters, with a light movement of mouse, without it affects too much the bullet deviation. with practice it is known that moment is this, the sniper kit its not bugged, now the sniper work its really hard to learning.The one who request the sniper kit now will know it q does. |
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Feb 2008
Posts: 262
Location: Behind you!
|
ok here it is, all you have to do is know how far away the target is, say at 500m i use a 1-2mm bullet drop on screen. That is there are 2mm between the bottom of my crosshairs and the target / targets head.
Also with the breathing i wait until he breaths in . . out . . in . . out . . . in and the when it goes almost quiet for a second SHOOT! check out what i mean in this vid YouTube - Project Reality 0.8 Sniping |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. |
|
|
|
|
|
#17 | |
![]() Join Date: Mar 2008
Posts: 294
Location: Marbella (Spain)
|
Quote:
this is known by experience or by a few good classes in the navy | |
|
|
|
|
#18 |
![]() Join Date: Mar 2008
Posts: 350
Location: Hessen / Wiesbaden
|
Guys i used the sniper alot. And it isnt ever 8 sec.
Its 8 sec if you walked arround. Its 4 sec. between shots And its 3 sec on tracking. Bullet Drop kicks in over 550 m And if you wanne hit a moveing target, think about the bullet travel time... On 500 m range it takes a sec to see the bullet impact. Its all about training Its also great to get a buddy with a sniper to. So you can aim both a heavy target (medic/sl) and then the guy is really fast history...It dosent matter were you hit, 2 Sniper bullets ever result in a kill. I love this: on track? yes! Fire, fire, fire boom... Ever see a guy who gets hit by 2 sniper bullets @ the same time? Great fly! |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#19 |
![]() Join Date: Aug 2007
Posts: 1,060
|
Absurd's estimations are actually a bit above the necessary time, but it's good to keep above the limit to be sure, and to pace yourself when firing.
Hitting moving targets requires that the target is VERY far (and you are leading him), and moving the crosshair only results in minimal deviation; or that you aim far ahead of the target, account for his movement vs. speed of bullet, and fire when he reaches the point of impact. Either way is possible, the first just takes some practice and luck. (Moving the crosshair results in EXTREMELY little deviation, if you are tracking a target moving roughly 200m away, not sprinting.) |
|
|
|
|
#20 |
![]() Join Date: Mar 2008
Posts: 294
Location: Marbella (Spain)
|
An approximate rule exists in real life that it is possible to apply on project reality. A man running it reaches approximately 25 kilometres hour, to 100mts the point to shoot is a half a body ahead.
this is for a assault rifles with 5.56. |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| breath, control, sniper |
| Thread Tools | |
| Display Modes | |
|
|