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Old 08-24-2008, 07:00 AM   #31
Tartantyco

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Default Re: What do you want most of 0.8?

1. Command & Control
2. New/Improved Assets
3. Maps

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Old 08-24-2008, 07:03 AM   #32
Ironcomatose

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Default Re: What do you want most of 0.8?

A release date before Sep 15.


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Old 08-24-2008, 07:04 AM   #33
[R-DEV]Rhino
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Default Re: What do you want most of 0.8?

Quote:
Originally Posted by Ironcomatose View Post
A release date before Sep 15.
2009? I think we might just be able to do that, will be tough thou


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Old 08-24-2008, 07:08 AM   #34
kristofer
Default Re: What do you want most of 0.8?

Quote:
Originally Posted by Ironcomatose View Post
A release date before Sep 15.
Yeah, that's what I want most as well: a release date before mid-September, before most people go back into education mode.

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Old 08-24-2008, 07:18 AM   #35
Nickbond592
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Default Re: What do you want most of 0.8?

1. New effects ( especially the hellfire and FFAR )
2. every one of the new maps
3. New animations


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Old 08-24-2008, 07:23 AM   #36
Jonny

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Default Re: What do you want most of 0.8?

-No infantry component on Kashan/Qinling.
They are absolute crap for infantry, if you want an armour map have more APCs than tanks, not even amounts or the other way around. Its just retarded ATM. The british army (according to wikipedia) has ordered ~390 CR2s, ~325 Scimitars and ~790 Warriors. Thats a ratio of about 223 light armoured vehicles : 78 CR2s. (around 3x as many light armoured vehicles).

Not only would this be better for gameplay, but it would be better for realism. There should be enough armour that even with 32-a-side games almost everyone can crew an armoured vehicle if they all had 2 crew members. That would be 4 CR2s, 3 Scimitars and 8 Warriors. Only then will you see infantry-like tactics being used by armour instead of just camping things and not even trying to cap any flags.

-Korengal.
Even the earlier version would be great. The valley floor had the best potential for infantry combat I have ever seen.

-Maps using the enterable hotel statics.
That building is badly needed on ANY city map, it would finally mean you have to watch the windows and can hide well.

-Properly coded BMP3
It has several issues. Namely a badly done water engine, wrong zoom for the gunner (should be 8x, not 4x) and the lack of coaxial HMG.

It is an effective APC killer though, so needs more opposition than normal on maps.

-Wuzhai
But with denser forests.

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Old 08-24-2008, 07:31 AM   #37
CodeRedFox
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Default Re: What do you want most of 0.8?

Quote:
Originally Posted by Jonny View Post

-Korengal.
Even the earlier version would be great. The valley floor had the best potential for infantry combat I have ever seen.
YOU HAVE NO IDEA Just hope you can run it.



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Old 08-24-2008, 07:33 AM   #38
[R-DEV]Outlawz7
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Default Re: What do you want most of 0.8?

Quote:
Originally Posted by hiberNative View Post
- less emphasis on new western vehicles and factions (was the us army really worth including?)
- more russian weapons.
- less open fields in maps.
x2, but I like the US Army, more shiny targets to shoot!


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Old 08-24-2008, 07:35 AM   #39
[R-DEV]Rhino
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Default Re: What do you want most of 0.8?

Quote:
Originally Posted by Jonny View Post
-Maps using the enterable hotel statics.
That building is badly needed on ANY city map, it would finally mean you have to watch the windows and can hide well.
there is no enterable hotel static, unless you mean the TV station?


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Old 08-24-2008, 07:49 AM   #40
LtSoucy
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Default Re: What do you want most of 0.8?

Just a reminder guys, my point was to see the most wanted items taht will be in 0.8, this is not the "Uber Leet Suggestion Thread". Keep on topic, okita and others have already said it 3 times.


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