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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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Banned
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I know the apache is under work for .8 but im still iffy about the cannon... its not very realistic to the real thing. Arma has gone and made it very very much like it is. Im only talking abotu how the bullets are not hittign exactly where ur aiming at, this vid shows how its "about" in the general area of ur cursor.
YouTube - Armed Assault - AH-64 FLIR Gun Cam #2 YouTube - Armed Assault - AH-64 Apache Gun Cam |
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#2 |
![]() Join Date: Aug 2007
Posts: 2,621
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The zoom levels on Arma always bugs me, the zoom goes in stages not like a zooming photo camera. Anyway i guess it could use some spread don't know about the bullet drop. Hud definitely needs a change and get rid of the stupit static.
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#3 |
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This is something I been thinking about to.
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#4 |
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Along with dispursion of rounds, as seen in my attached video, I'd also like to see the camera shake when firing off the rounds:
YouTube - Apache 30mm Gun Cam Engagement Iraq |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious Business Waiting for Reapar to become a DEV before I can quote him. |
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#5 |
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yea the shaking cam would be nice... i think they something like it on the apc
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#6 |
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Banned
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Oh yeah i forgot about the shaking. THat last video from seaking shows an even greater spread, but i think its got to do with how high the gunship was, that one seems to be very high up in alt right there. But its something that needs to be implemented, no more gunship sniping, its ridiculous.
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#7 |
![]() Join Date: Aug 2007
Posts: 2,621
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Thing is the apache gun is very accurate but not while on the move if the apache hovers he can almost make head shots :P
In pr we cannot simulate this. Or we can as when the apache moves its very hard to hit any targets without any kind of stabilization and even when there was stabilization it would still be very hard to do. |
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#8 |
![]() Join Date: Dec 2007
Posts: 401
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Im fairly sure that they are firing from stand off range. Were talking upwards of two miles. Best PR can do is half a mile. Most gunships do not get nearly as close as they you would normally in game.
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#9 |
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The cannon would be useless if this was implemented in PR. Also in PR the cannon is probably 10x more inaccurate than that unless you hover which means that it becomes Very easy for ground forces to take you out.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#10 |
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Banned
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Well... i dont know, but from what iv seen the dispursion is huge. All the gunships do nowadays is just sit ontop of the clouds and rain hell with cannon and missiles too effectively. At that range we should give more deviation. Wont render it useless.
Oh i also found a perfect HUD video for cobra, i was looking for something like this for many weeks. YouTube - AH-1W rockets and gun during Cobra Gold |
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| Tags |
| apaches, cannon, dispursion |
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