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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Aug 2007
Posts: 2,621
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Hmm interesting.
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#12 |
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Banned
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soooooooo im guessing the DEVs have no word on this?
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#13 |
![]() Join Date: Aug 2007
Posts: 2,621
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Nope, these are things are "low priority" i guess.
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#14 |
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Banned
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S.O.B!
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#15 |
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PR:BF2 Developer
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Also the word you're looking for is 'dispersion'.
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#16 |
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The thing with IRL is that they are miles away from the target, in pr we are at max 1000m thats nothing for a attack helicopter irl.
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#17 |
![]() Join Date: Feb 2007
Posts: 170
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That looks fantastic. never played ARMA but this looks to good to be true. first Video i seen there I thought this is sick its a real video of people getting shot!
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#18 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#19 | |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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Quote:
Clearly due to the size of PR maps air engagement needs to be "scaled down" to fit on the maps. | |
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#20 |
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Banned
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exactly, if everything is scaled down, then we perceive the max visual range in PR as the max range for those choppers IRL. Its just fair that way, why the hell not ya know? It sbad enough the way it is to get sniped like that. Give it some fun stuff for the gunner to look foreward to, hehe. All other guns got deviation.....
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| apaches, cannon, dispursion |
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