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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
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61 | 7.20% |
| 75% |
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350 | 41.32% |
| 50% |
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278 | 32.82% |
| 25% |
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150 | 17.71% |
| 0% (never) |
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8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
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#61 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,120
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Hey your totally right, good call on that one. I read an article saying to imagine MOA as a triange. The sited location being one point and two shots being the other. MOA would be the distance between the two shot points.
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All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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#62 | |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Quote:
![]() A: Firing position B: Edge of circle encompassing the three strikes C: Opposite edge of circle encompassing the three strikes D: Target position θ: Angle of triangle So we have |AD| as the distance to the target (namely in metres or feet), θ as the width of the group (namely in MOA) and |BC| as the width of the group at (namely in centimetres or inches). | |
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#63 |
![]() Join Date: Feb 2008
Posts: 2,239
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25%
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#64 |
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voted 75%
However I find (atm) that hitting running target with the "standard" m16 is easier that with other weapons. That's coming from a tank whore who plays on "the axis" side on the prt (read don't use the m16 that often) |
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#65 |
![]() Join Date: Aug 2008
Location: Newcastle, United Kingdom
Posts: 10
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I said 75% for reasons stated above
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#66 |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
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assuming your a good shot it should be 75%
amazing shot you maybe not a 100 but pretty close.. crappy shot.. your lucky to land a few bullets.. but it shouldnt be that hard to hit a moving target |
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#67 |
![]() Join Date: Jul 2006
Location: Dourados - Brazil
Posts: 74
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if you assume that the target has a linear traject... you could hit him 90% of the times...
if teh conditions do not include this, i´ll keep with the 75%. =P |
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#68 |
![]() Join Date: Aug 2008
Location: Texas
Posts: 317
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#69 |
![]() Join Date: May 2007
Posts: 125
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I voted 25% for realism issues ingame. As PR currently is, fire and movement tactics are ALOT more useful then they used to be thanks to new supression effects and deviation. This would be ruined with a higher hit percentage on moving targets.
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!!!Jonny for [R-CON]!!!
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#70 | |
![]() Join Date: Jan 2008
Posts: 122
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Quote:
Should you not have to stagger your fire? I say a good shot should be able to hit 99% of the time. | |
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| Tags |
| easily, hit, moving, target |
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