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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
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61 | 7.20% |
| 75% |
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350 | 41.32% |
| 50% |
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278 | 32.82% |
| 25% |
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150 | 17.71% |
| 0% (never) |
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8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
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#41 |
![]() Join Date: Jul 2007
Posts: 66
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I suppouse that 100% is not too much real, but if you are good shooter you shouldent play with the luck.
Rigth now if you are aiming to a stopped target your firts shot does not go to the objetive(or may I must learn to aim yet). |
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#42 |
![]() Join Date: Jun 2008
Location: Lima
Posts: 3
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75% gets my vote.
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#43 | |
![]() Join Date: May 2005
Location: Brisbane, Australia
Posts: 180
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Quote:
I know the deviation argument has been done to death, joined in May 2005, but I'm still operating under the pretence that my in-game weapon is a tool. A tool you come to rely on. Deviation adds a random effect to this tool, thereby rendering it unreliable at times and therefore not as fun as it could be. Why should you hit one time and not the next under the same conditions? I like the deviation as it is now, based on the WASD movement. Scope movement, like with the sniper, could use some tweaking. If I'm tracking a sprinting target, them perhaps some deviation could be introduced. Jogging target, I, personally, would like no deviation as the M16 is a very accurate weapon and this is still a game. My vote would be 85-90% of the time. Just to be pedantic and perhaps retarded. | |
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#44 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Perhaps this question is posed at the wrong audience. From my perspective it looks as though people are pulling values out of thin air. Virtually no-one has described which direction the target is moving, the size of the target, the speed of the target, if the burst setting is used or not and whether the firer is supported or not; in their estimates. Instead people are drawing from their video game experiences (which we know aren't a substitue for reality). As I see it, it is hardly fitting for this opinion poll to be an indicator of realism.
Whoops looks like I voted too. Guess that puts me in with the rest (and makes me a damn hypocrite too). |
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#45 | |
![]() Join Date: Jul 2008
Posts: 23
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Quote:
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#46 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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100% aimbot power.
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|TG|cap_Kilgore
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#47 | |
![]() Join Date: Oct 2007
Location: Atlanta, GA
Posts: 180
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Quote:
If deviation is only introduced off WSAD movement, then that needs to be rethought. Someone hiding in window should not be able to go from prone to stand without some serious deviation introduced. Much more so than small WSAD movements... Of course, without some kind of indication, I don't know if this does or does not happen. I do know I got killed over the weekend by someone who did this. | |
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#48 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 5,530
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I picked 50%, because that is what I get from experience playing, 50% hits on moving targets. So it takes an average of 4 shots to bring down a moving, non zig zagging target.
All this talk or implying that the rifles are too accurate, and maybe they are on paper, but in use people still can't hit jack, certainly not more than 50% accuracy on first shots on moving targets and even on stationary heads peeking up over things. The more code that gets put in limiting accuracy only NERFS THIS GAME! The human factor is the biggest and most important, and I haven't been seeing the masses being crackshots. |
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#49 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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true you cant factor in the % that you'r shitting yourself that you're going to lose everything you hold dear and also the % of rocks digging uncomfortably into your crotch on this dirty mound the % of how ballsed you are from running across the battlefield...
And so on Laying down on a target range with "0 Ping" a trained soldier will hit the moving target 99.98% of the time, However in combat with all those variables.... Pah I'd say 75% would be a reasonable estimation |
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#50 |
![]() Join Date: Jul 2008
Posts: 965
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I voted 100%.
If I have practised this game enough, and I reflexive and alert enough, there is no reason why I shouldn't be able to hit a moving target in good conditions. In real life, I wouldn't miss a prepared shot on a roo bouncing at 30km/h at half that range again (nearly always on the first shot too), and that's with an iron sighted bolt action rifle. I admit that's no subsititute for combat experience, but then I've never been formally trained. Let's face it, while stress might cause mistakes in real life, simulating them with whacked out deviation is pretty harsh when BF2 hitreg already makes half my hits miss for no reason anyway. |
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| Tags |
| easily, hit, moving, target |
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