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PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

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View Poll Results: How often should you be able to hit a moving target?
100% (always) 61 7.20%
75% 350 41.32%
50% 278 32.82%
25% 150 17.71%
0% (never) 8 0.94%
Voters: 847. You may not vote on this poll

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Old 07-27-2008, 11:36 AM   #41
KandiotA
Default Re: How easily should you hit a moving target?

I suppouse that 100% is not too much real, but if you are good shooter you shouldent play with the luck.
Rigth now if you are aiming to a stopped target your firts shot does not go to the objetive(or may I must learn to aim yet).
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Old 07-27-2008, 12:29 PM   #42
Kztor
Default Re: How easily should you hit a moving target?

75% gets my vote.
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Old 07-28-2008, 03:07 AM   #43
S.O.P
Default Re: How easily should you hit a moving target?

Quote:
Originally Posted by [R-CON]Wolfe View Post
Allow me to clarify:

I am still attempting to refine the new deviation model. The poll question is specifically trying to determine the ability to track a moving target at 100m. If that target is running, should you hit it every time? Or should you have a chance to miss?

One of the problems with the game is the total lack of weapon sway. Players are able to move their cursor over a target and track it with pixel-perfect precision. At the very least, the cursor should waver a bit to simulate real life, even if that wavering doesn't perfectly match where the bullet will go, but at least it would make a mental impact on the shooter by changing the thought from "my pixel is on his head, I should always hit" to "my pixel is moving, so I might miss".

So don't read anything into the question that isn't there. 100 meters. Prone. Single shot. Target is moving left/right across your field of view. Should you hit every shot?
There you go, perfect. That is exactly how the question should of been asked in the first place (did you edit your first post)? Apparently, I'm 'retarded', so thinking about what the questioner is trying to achieve is wrong. I must always assume best case scenario, which are usually the simplest questions to answer so thereby negating a need for a poll in the first place. But it makes it easier for the 'retarded' people to answer I suppose.

I know the deviation argument has been done to death, joined in May 2005, but I'm still operating under the pretence that my in-game weapon is a tool. A tool you come to rely on. Deviation adds a random effect to this tool, thereby rendering it unreliable at times and therefore not as fun as it could be. Why should you hit one time and not the next under the same conditions?

I like the deviation as it is now, based on the WASD movement. Scope movement, like with the sniper, could use some tweaking. If I'm tracking a sprinting target, them perhaps some deviation could be introduced. Jogging target, I, personally, would like no deviation as the M16 is a very accurate weapon and this is still a game.

My vote would be 85-90% of the time. Just to be pedantic and perhaps retarded.


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Old 07-28-2008, 06:36 AM   #44
[R-CON]nedlands1
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Default Re: How easily should you hit a moving target?

Perhaps this question is posed at the wrong audience. From my perspective it looks as though people are pulling values out of thin air. Virtually no-one has described which direction the target is moving, the size of the target, the speed of the target, if the burst setting is used or not and whether the firer is supported or not; in their estimates. Instead people are drawing from their video game experiences (which we know aren't a substitue for reality). As I see it, it is hardly fitting for this opinion poll to be an indicator of realism.

Whoops looks like I voted too. Guess that puts me in with the rest (and makes me a damn hypocrite too).


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Old 07-28-2008, 05:09 PM   #45
KkarlArsch
Default Re: How easily should you hit a moving target?

Quote:
Originally Posted by [R-CON]nedlands1 View Post
Instead people are drawing from their video game experiences (which we know aren't a substitue for reality). As I see it, it is hardly fitting for this opinion poll to be an indicator of realism.
Quote:
Originally Posted by [R-CON]Wolfe View Post
Using a standard issue riflemen (M16, for example) in scope mode, and assuming you are stationary, and also assuming that you have 0 ping, how easily should you be able to hit a moving solder at a range of 100 meters?
I think the poll is about ingame experiences. I never had lag problems in RL (while being sober).
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Old 07-29-2008, 11:23 AM   #46
Cassius

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Default Re: How easily should you hit a moving target?

100% aimbot power.

|TG|cap_Kilgore

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Old 07-30-2008, 01:56 PM   #47
frrankosuave

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Default Re: How easily should you hit a moving target?

Quote:
Originally Posted by KkarlArsch View Post
I think the poll is about ingame experiences. I never had lag problems in RL (while being sober).
You mean "0 Ping" doesn't mean "No Bullets Pinging off structure around you"?

If deviation is only introduced off WSAD movement, then that needs to be rethought. Someone hiding in window should not be able to go from prone to stand without some serious deviation introduced. Much more so than small WSAD movements... Of course, without some kind of indication, I don't know if this does or does not happen. I do know I got killed over the weekend by someone who did this.
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Old 07-30-2008, 03:41 PM   #48
SiN|ScarFace
Default Re: How easily should you hit a moving target?

I picked 50%, because that is what I get from experience playing, 50% hits on moving targets. So it takes an average of 4 shots to bring down a moving, non zig zagging target.

All this talk or implying that the rifles are too accurate, and maybe they are on paper, but in use people still can't hit jack, certainly not more than 50% accuracy on first shots on moving targets and even on stationary heads peeking up over things.

The more code that gets put in limiting accuracy only NERFS THIS GAME! The human factor is the biggest and most important, and I haven't been seeing the masses being crackshots.


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Old 07-30-2008, 10:50 PM   #49
Sadist_Cain
Supporting Member

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Default Re: How easily should you hit a moving target?

true you cant factor in the % that you'r shitting yourself that you're going to lose everything you hold dear and also the % of rocks digging uncomfortably into your crotch on this dirty mound the % of how ballsed you are from running across the battlefield...

And so on

Laying down on a target range with "0 Ping" a trained soldier will hit the moving target 99.98% of the time, However in combat with all those variables.... Pah I'd say 75% would be a reasonable estimation


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Old 07-31-2008, 03:35 AM   #50
Truism
Default Re: How easily should you hit a moving target?

I voted 100%.

If I have practised this game enough, and I reflexive and alert enough, there is no reason why I shouldn't be able to hit a moving target in good conditions. In real life, I wouldn't miss a prepared shot on a roo bouncing at 30km/h at half that range again (nearly always on the first shot too), and that's with an iron sighted bolt action rifle. I admit that's no subsititute for combat experience, but then I've never been formally trained.

Let's face it, while stress might cause mistakes in real life, simulating them with whacked out deviation is pretty harsh when BF2 hitreg already makes half my hits miss for no reason anyway.
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