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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
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61 | 7.20% |
| 75% |
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350 | 41.32% |
| 50% |
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278 | 32.82% |
| 25% |
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150 | 17.71% |
| 0% (never) |
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8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
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#31 |
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do you mean in one shot?
i can hardly ever get them in one shot, although i have done, and cheered to myself afterwards lol. but i usualy get a moving target, ide say about 75-80% of the time. |
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#32 | |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Quote:
-The question, if you extrapolate on the intention of the OP, is: How often, armed with an M16 scoped rifle and standing in a stationary position with 0 ping, would you be able to hit an enemy soldier moving from left to right or vice versa in your field of view at a range of 100 meters? -You should be able to get that the enemy person is not "moving towards you" because that would be the same as standing still seeing as the range is 100m. If something is not mentioned in the question then you should take the given answer as the correct one. Real life example: The forces of gravity, wind, temperature, etc are a constant and so in any question where these forces have an impact on the answer it is correct to assume that they are in effect as long as they are not mentioned in the question. It is not a complicated mental feat to comprehend what the OP is asking, but somehow this thread attracted the most inane people in the world for a convention on butthurt pedantry. | |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#33 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Allow me to clarify:
I am still attempting to refine the new deviation model. The poll question is specifically trying to determine the ability to track a moving target at 100m. If that target is running, should you hit it every time? Or should you have a chance to miss? One of the problems with the game is the total lack of weapon sway. Players are able to move their cursor over a target and track it with pixel-perfect precision. At the very least, the cursor should waver a bit to simulate real life, even if that wavering doesn't perfectly match where the bullet will go, but at least it would make a mental impact on the shooter by changing the thought from "my pixel is on his head, I should always hit" to "my pixel is moving, so I might miss". So don't read anything into the question that isn't there. 100 meters. Prone. Single shot. Target is moving left/right across your field of view. Should you hit every shot? |
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#34 |
![]() Join Date: Nov 2007
Posts: 352
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#35 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#36 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#37 |
![]() Join Date: Jun 2007
Posts: 1,835
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The marksman has the same calculations as the other rifles afaik but sniper is extremely exaggerated. Marksman is very easy to use and moving the mouse makes not very much difference, I believe its frame based and since most have 50fps its not a big deal.
Sniper the target either has to stand still for 5 seconds (so you can settle the mouse) or you anticipate their path, settle the mouse, wait and fire when they cross your sights I'd like the sprint bar to be brought into the equation also, if you just ran 300m in full gear then your aim will be a bit crap for a moment. I find tiredness affects concentration and also accuracy As a plus it would help combat bunnyhopping In answer to the OP no you shouldnt always be able to hit a target at 100m. But also even if Ive just fallen off a 6 foot wall and fire off my pkm one handed, I expect to still sometimes get a hit. How to determine and mediate between those two is the hard part |
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#38 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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It is based on frames, but it's server frames, not local frames. Server frame is always 30fps so the move/turn/fire calculations are the same for every person, regardless of their local framerate.
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#39 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-I'd recommend a poll reboot as the votes are probably skewed because of the "Oh, is he running towards you, sideways, perpendicular, diagonally, zig-zag, or should I have a frontal lobotomy" people.
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#40 | |
![]() Join Date: Jun 2007
Posts: 1,835
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Quote:
Ok, would this equate to CSS tick rate. Glad to hear that anyway Im pretty sure I read the mouse movement is a minor thing for rifles anyway but is also the big element for snipers I think the actual calcs are posted somewhere in the forum | |
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| Tags |
| easily, hit, moving, target |
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