|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
|
61 | 7.20% |
| 75% |
|
350 | 41.32% |
| 50% |
|
278 | 32.82% |
| 25% |
|
150 | 17.71% |
| 0% (never) |
|
8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Apr 2008
Location: Hampshire
Posts: 110
|
Yer to be fair im one hell of a shot when prone and shooting at a static target - Got 5 V-bulls with 5 shots using an M21 at 300 yards with iron sights, however when it comes to moving targets im utterly hopeless.
|
|
|
|
|
#22 |
![]() Join Date: Aug 2007
Posts: 17
|
There is a setting you can change in the configuration file that adjusts your lead time. I believe the default is set to an average server ping of 250 or so. It's too bad this was not automatically adjusted by the game. You can test this easily by having two guys strafe facing each other. If you shoot the guy dead centre an are scoring hits then your setting is good if you have to lead the target or do the opposit then you may need to adjust. The annoying thing is that your game client will show you hitting the target even though you actually are not. This can be a real problem for those who naturally lead moving targets but their setting is off or there is some changes in average server ping. I used to know of an article that discussed this but can't remember where it is now.
|
|
|
|
|
#23 |
![]() Join Date: Jan 2007
Location: Ahol kúrt a farkú malac
Posts: 621
|
I dont think that hitting a moving target should be as easy as 75%(not to mention 90-100%), because then Im as vulnerable when standing still and it is not very realistic IMO.(also define moving target because it is one thing to shoot at a target running in a straight line, and shooting one running in non-uniform zigzag)
|
|
|
|
|
#24 |
|
PR:BF2 Developer
![]() |
75%
If the target is walking, you should be able to hit tbh, but running should give your opponent a bit of chance, don't make it like 0.6 where you shot 2 bullets at a running enemy and he went down, but then again don't really want the whole gheiness, where people run away bunny hopping or zig zagging when fired upon and you can't hit them at all. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
|
|
|
|
|
#25 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
|
depends on daytime, personal condition and skill. after 3 cups of strong coffee i can kill a target moving in profile in 250 m with a 80% chance. but only because the coffein doped me to sqeeze the firebutton 30 times in 3 seconds and sry im to tired now to count the accuracy percentage per shot.
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() |
IRL it is hard to hit a moving target. You have to estimate his speed, know how long it takes to pull the trigger, fire a bullet and for the bullet to go 100 meters. Then you have to match his speed with the firing time, plus there is the deviation that every shooter has (sway, etc).
If you claim 100% then that is wrong. If every shooter were a perfect shot nobody would ever win a shooting competition. |
|
|
|
|
#27 |
![]() Join Date: Mar 2008
Posts: 120
|
The question is wrong. You should ask: Do you want more accurasy or less?
From a realism view, we should have more accurasy, but from gameplay view, I think its close to perfect the way it is. (snipers should be better and they will be in .8 ) gameplay > realism always...(when it comes to a bf2 mod) |
|
|
|
|
#28 | |
![]() Join Date: Oct 2007
Location: Atlanta, GA
Posts: 180
|
Quote:
I inferred that the question was to assume no "deviation" since that is a variable that has unknown impact. If I were to answer the question given the current in game mystery deviation system, I would change my answer to less than 10% of the time. I have poor luck with moving targets in game, when I have to move my rifle. Also, deviation is only introduced when one moves and if you are stationary, you aren't moving and therefore introducing no deviation. If I were to assume real life scenario, I would answer 90% (roughly, my first answer) and 30% if under duress. Of course, the Poll says "often" whereas the question says "easily". I should have a beer.... | |
|
|
Last edited by frrankosuave; 07-25-2008 at 11:39 PM..
Reason: clarification
|
|
|
#29 | |
![]() Join Date: May 2005
Location: Brisbane, Australia
Posts: 180
|
Quote:
You are being pedantic about pedantism (to be pedantic, there are two ways to spell it). And then you have the gall to not even add anything relevant to the actual poll. The question was/is unclear, that much is obvious. How am I supposed to know what he is thinking which is why I answered 100%. 100% should be impossible to obtain in a gaming situation, but since he asked no details, like I said, theoretically, if everything is as it should be, 100% is obtainable. Thanks for your feedback though. What am I thinking right now? | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#30 |
![]() Join Date: Jun 2007
Posts: 1,835
|
If your talking about a shooting range then I guess 75% is a good reasonable target but I voted 25% for the game we're playing where people are jumping all over the place, staring into the sun while carrying upto 50 kilos of equipment
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| easily, hit, moving, target |
| Thread Tools | |
| Display Modes | |
|
|