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PR Time:
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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
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61 | 7.20% |
| 75% |
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350 | 41.32% |
| 50% |
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278 | 32.82% |
| 25% |
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150 | 17.71% |
| 0% (never) |
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8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
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#161 |
![]() Join Date: Jan 2009
Location: Savannah, GA
Posts: 69
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As a hunter and proud gun collector myself, I will say (being the case of a human running but not at a full sprint) 100% prone, 85-90% crouched and standing and being a good shot you got at least a 75% chance.
The new weapon deviation system is MUCH MUCH more accurate to real life than .87 was. I am very happy with the changes and can say the devs did a great job with it. |
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#162 |
![]() Join Date: Mar 2009
Location: Edmonds(Seattle), WA, USA
Posts: 79
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As easily/as difficult as you can irl. If you are a crack shot irl so should you be a crack shot in-game. If you can't hit the broadside of a barn irl then you shouldn't be able to hit the broadside of a barn in game.
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There is no greater good than Justice; and only if law serves Justice is it a good law. It is said correctly that law exists not for the Just but for the unjust, for the Just carry the law in their hearts, and do not need to call it from afar. - Jaster Mereel
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#163 | |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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Quote:
I very rarely get to hit a moving target, because it is very difficult to calculate the trajectory of a bullet, which is in the game, led by the rules of deviation, can fly at all as she likes. | |
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#164 |
![]() Join Date: Dec 2006
Posts: 306
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It depends on how far it is? Strangely though, sometimes you can't hit a target moving from side to side which is too close, because you have to move your mouse too quickly and your deviation is all over the place.
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#165 |
![]() Join Date: Oct 2010
Posts: 326
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With regards to leading a target, at first in vBF2 I couldn't hit anything, than after a lot of games I got probably 90% hits on moving targets, even with hitbox/ping taken into account. The brain can get incredibly good with a lot of repetition.
I feel sometimes that the problem with PR is that there are not enough kills to get that experience quickly. I've been playing fairly regularly for two months and only now am I beginning to get an 'edge' back (rather than just take aim, fire and pray). I suppose it does make a kill more rewarding, but it can be VERY frustrating. When i'm under fire from Semi-Auto I tend to just laugh it off - If they haven't killed me when I was stationary I know I can get to cover 90% of the time. Even with people 40m away, with the perfect shot, you can still dodge back to cover a lot of the time. |
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#166 |
![]() Join Date: Mar 2007
Posts: 341
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I can give a perspective from hunting, where running shots can happen often. But most shots would be under 100 yards.
It depends on your sight system for one. I missed a deer at 30 yards because I was setup for a long shot and had immobilized my self to reduce muscle movement. With a scope on 9 power the deer came running broadside at full speed right in front of me. Shot a cyote in thick woods tracking with the same scope on 3 power. Missed 3 times and shot a few trees before I put the kill shot on him. Had one shot that amazed myself, it was with a crappy smooth bore 20 ga with just a beed for a sight. At about 150yards deer ran out from the tree line at full speed, took a Jesus shot and somehow put the deer down. I would say about 50% or less of a probability of hitting a moving target 100 yards or under, depending on sight system. I think the figure for a sniper estimation on moving targets is around 80-90%. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Said I never had much use for one, never said I didn't know how to use it." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOVE YOUR SNIPER To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#167 |
![]() Join Date: Feb 2009
Location: New York
Posts: 47
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No this is not true at all. I see how that my make sense but it is actually not the case. For example, I heard of a funny story of a US SF operative that always gets pissed at the "little 12 year olds" who run and jump all over the place and shoot him in the head (in Call of Duty of course) , to which he says "I do this for a living you little bastard!".
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#168 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
anyway, I like the way you are thinking Teufel, however it doesn't quite work that way. See most, and I do mean MOST of the PR players CAN NOT shoot nearly as well in real life as they can in game. Probably 50% have never fired a gun in real life, let alone an assault rifle. Any bonehead can point and click on a screen, but there is SOOOO much more to REAL LIFE marksmanship than just pointing and clicking. The funny thing is adding optics to all the rifles in PR has ruined gameplay, because so many players think that optics are supposed to give increased uber accuracy. Which is not true; optics only provide increased target resolution. The principals of marksmanship do not change with the addition of a scope. In fact adding a scope to a rifle can make the shooter a much worse marksman instead of a better one. Also giving a scope to a expert open sight marksman can actually cause him a lot of trouble if you don't properly train him to use it. If you can't shoot accurately with open sights, you sure as hell aren't gonna shoot any better with a scope on your rifle. Remember Optics only provide better target resolution. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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Last edited by Rico11b; 11-28-2010 at 06:49 PM..
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#169 |
![]() Join Date: Jun 2007
Posts: 1,835
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Hitting anywhere near a person every time over 800m away does sound exceptional. I think we do have that in game its just up close it gets much easier then what might happen really
Moving a mouse about is obviously easier then the weight of a gun nevermind the recoil of one. I think its up close where a game allows people too easily to aim, every time they move its allowed that they never stumble or lose balance and the momentum of the guns substantial weight is not conveyed as a problem The game definitely gifts people with god like training and abilitiy on top of always perfect movements, most of us wouldnt make that grade I reckon On the other hand the game interface itself and the lag can be frustrating, hence a game normally overcompensates. How easy people can hit should vary massively, if it could be linked to the sprint counter it would help some I think |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#170 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
Love your sig, and quote from Quigley down under. Great movie I'd like to add a bit to that if I may. I've had similar situations with Deer in my area. I once took a Deer at 700+ yards, I've also taken game at 30 feet. I've missed my share of game also, most within 150 yards. I seldom miss at long range. I hunt a lot, and spend lots time at my local range trying to better my accuracy. I enjoy plinking away at targets with the AR. Sweet easy shooting rifle, but no way can anyone hit 100% moving targets all the time. Just doesn't happen. Snipers can and do hit a much higher percentage of moving targets mostly because they have more opportunity to train for it during live fire exercises. Something even most Infantry units don't get much of. So if ya REALLY stop and think about it, the only kits in game that should be able to hit a high percentage of targets would be Spec Ops, and Snipers. Everyone else would be 50% at best, and that would be pushing it. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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| easily, hit, moving, target |
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