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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How often should you be able to hit a moving target? | |||
| 100% (always) |
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61 | 7.20% |
| 75% |
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350 | 41.32% |
| 50% |
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278 | 32.82% |
| 25% |
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150 | 17.71% |
| 0% (never) |
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8 | 0.94% |
| Voters: 847. You may not vote on this poll | |||
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#121 |
![]() Join Date: Jul 2009
Posts: 21
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75% as you can not be sure every bullet hits, the guns accuracy etc. Even if the condition are perfect.
Theoretically, you should hit every time. But im going for 75%. |
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#122 |
![]() Join Date: May 2009
Location: Seattle, WA, USA
Posts: 60
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Related to this question, my friend wants to get into PR, but he finds the "wait to aim" annoying. Not the fact that you have to wait, but the fact that your sights appear to be perfectly lined up when in fact they are not yet steady. Could we add some sway to the gun model while the firing cone is wide?
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#123 |
![]() Join Date: Feb 2009
Location: Sydney
Posts: 72
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Well you'd have to put in how long he waited to take the shot and the defrection.
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#124 |
![]() Join Date: Jul 2009
Location: Kalmar
Posts: 154
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I also think 75% might be around right for your no problem scenario. But in a realistic envoiroment 50%. In combat you often run and thus your breath and concentration gets kicked down and you will aim worse, also an experience and training issue, in the end of my national service i found that in combat i actually could shoot like in shootranges with the correct breath and all.
Also this is why machinguns are so importna to have on squad level, that weapon will kill someone faster at ranges then your rifle will. This is also why reddots instruments are so important, not because they are so much more accurate in a soldiers hand, but that they provide a quik point and click effect, it allows you to "come to shoot" (direct translation from Swedish military, not working that well |
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#125 |
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I THINK its totaly down to luck, at 300 meters i had an instant headshot on mutrah and yes he was running, but other thimes he could be 10 mtrs in front of me and i couldnt get a shot on him.
50 for me |
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#126 |
![]() Join Date: May 2009
Posts: 10
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i took 50% but that's if you meant in combat, if you mean it's more like a shooting range it would be more up at a 75%
it's an friendly unit it's a 100% regardless of conditions, man it could rain sideways and i would still get in a hit |
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#127 | |
![]() Join Date: Jun 2008
Posts: 479
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Quote:
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#128 |
![]() Join Date: Aug 2009
Location: Saint Ann Mo
Posts: 155
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75%
I'm still new to the game I'm still learning the correct way to do everthing all over again. so I'd sayt right now if someone was standing still I would be about 50% with my luck in life I know I would do better with the harder shot so I picked 70% |
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#129 |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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Swedes are badass because they have to fight polar bears all the time |
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#130 |
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Banned
![]() Join Date: May 2009
Location: Szczebrzeszyno
Posts: 131
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75% gets my vote.
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| Tags |
| easily, hit, moving, target |
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