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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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played on the server tonight and it rocked, thanks 10th
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#12 |
![]() Join Date: Sep 2006
Location: St. Louis, Missouri
Posts: 308
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I'll give it a shot - games boring as hell as is, servers playing the same few maps over and over with the same outcome.
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#13 |
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no Mao Valley
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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I agree I'd like Mao valley. Kind of some revenge for all those months against the QBZ-97 with the vanilla M-16A2
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#15 |
![]() Join Date: Jun 2008
Posts: 352
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I have to say, I'm really happy you guys chose to do this. Since I started playing I've wanted to play maps people talked about, and now I can.
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#16 |
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we need mao valley, it was grates map ever
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#17 |
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PR Developer
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I've walked around the old maps a while ago and must say.. there are so many things that just don't make sense.. If you compare the quality of maps from 0.5 and 0.7, 0.7 totally kicks 0.5's ass!
I've had amazing rounds on Mao Valley, Inishail Forest and many other maps, but compare them to today's maps and its quality drops big time. At least that's my opinion. |
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#18 | |
![]() Join Date: Jun 2008
Posts: 352
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Quote:
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#19 | |
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PR Mapper Team
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Quote:
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#20 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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you made muttrah and you're making a second version... anything else that needs to be said?
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| includes, map, maps, pack, retro, versions |
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